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# pink
An attempt to implement a subset of [ink](https://github.com/inkle/ink) in lua using [lpeg](http://www.inf.puc-rio.br/~roberto/lpeg)
## How to use this to run a game
See the examples directory.
_Ink is inkle's scripting language for writing interactive narrative, both for text-centric games as well as more graphical games that contain highly branching stories._
This is how to run the simple text-based example:
## Currently supported
### Parser
- Paragraphs
- Comments
- Choices
- choice and output text
- nested choices
- Knots
- Diverts
- Glue
### Runtime
- state.visitCountAtPathString() - allows the runtime to check if the story went through a scpecific point
See [WritingWithInk](https://github.com/inkle/ink/blob/master/Documentation/WritingWithInk.md) and [RunningYourInk](https://github.com/inkle/ink/blob/master/Documentation/RunningYourInk.md) for the description of the reference ink implementation.
## Used by
pink is used by my small game https://github.com/premek/enjoy
Let me know if you want to use it too.
## How to use this to run a game
To use it in your project download the latest source or the latest [release](../../releases). You need just the [pink](../../tree/master/pink) directory.
### Example
Given some .ink file like below, you can easily run it in your lua application using the pink library.
```ink
=== back_in_london ===
We arrived into London at 9.45pm exactly.
* "There is not a moment to lose!"[] I declared. -> hurry_outside
* "Monsieur, let us savour this moment!"[] I declared.
My master clouted me firmly around the head and dragged me out of the door.
-> dragged_outside
=== hurry_outside ===
We hurried home to Savile Row -> as_fast_as_we_could
=== dragged_outside ===
He insisted that we hurried home to Savile Row
-> as_fast_as_we_could
=== as_fast_as_we_could ===
<> as fast as we could.
```
```lua
local pink = require('pink.pink')
-- 1) Load story
local story = pink.getStory('examples/game.ink')
while true do
-- 2) Game content, line by line
while story.canContinue do
print(story.continue())
end
-- 3) Display story.currentChoices list, allow player to choose one
for i = 1, #story.currentChoices do
print(i .. "> " .. story.currentChoices[i].text)
end
if #story.currentChoices == 0 then break end -- cannot continue and there are no choices
local answer=io.read()
print (story.currentChoices[tonumber(answer)].choiceText)
story.chooseChoiceIndex(answer)
end
```
See the examples directory for a simple text based example and a LÖVE integration.
This is how to run the text-based example:
$ lua examples/game.lua