switched to input querying
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@ -26,6 +26,9 @@ class GameWindow < Gosu::Window
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# Called every tick by gosu to update object positions
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def update
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if self.button_down?(Gosu::MsLeft) then
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@emitter.spawn(self.mouse_x, self.mouse_y)
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end
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@emitter.update
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end
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@ -38,9 +41,6 @@ class GameWindow < Gosu::Window
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# Quit on ESC
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def button_down(id)
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close if id == Gosu::Button::KbEscape
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if id == Gosu::MsLeft then
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@emitter.spawn(self.mouse_x, self.mouse_y)
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end
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end
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def needs_cursor?; true; end
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