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Lots of small fixes, mostly in loading

This commit is contained in:
Alexander Yakovlev 2016-09-12 14:42:59 +07:00
parent 784ca8609f
commit 5403c65167
3 changed files with 41 additions and 44 deletions

View file

@ -1,6 +1,6 @@
{
"name": "salet",
"version": "1.4.6",
"version": "1.4.7",
"description": "A general client-side framework for cybertext interactive fiction games.",
"keywords": ["ifiction", "interactive fiction", "games", "coffee-script", "text", "menu"],
"homepage": "http://salet.oreolek.ru",

View file

@ -78,7 +78,8 @@ class SaletRoom
if salet.rooms[f].exit?
salet.rooms[f].exit @name
history.pushState(@name, @title)
if window.history.pushState?
window.history.pushState(@name, @title)
if @enter
@enter f

View file

@ -10,7 +10,7 @@ Boolean.prototype.fcall = () ->
String.prototype.fcall = () ->
return this
assert = (msg, assertion) -> console.assert assertion, msg
assert = (assertion, msg) -> console.assert assertion, msg
###
This is the control structure, it has minimal amount of data and
@ -124,7 +124,7 @@ class Salet
Before this function returns its result, it sorts the
situations in increasing order of their displayOrder values.
###
@getSituationIdChoices = (listOfOrOneIdsOrTags, maxChoices) =>
@getSituationIdChoices = (listOfOrOneIdsOrTags, maxChoices) ->
datum = null
i = 0
@ -149,7 +149,7 @@ class Salet
room = @rooms[roomId]
assert(room, "unknown_situation".l({id:roomId}))
if (room.canView.fcall(this, this, currentRoom, room))
if (room.canView.fcall(this, currentRoom, room))
viewableRoomData.push({
priority: room.priority
id: roomId
@ -210,24 +210,24 @@ class Salet
# The stack of links, resulting from the last action, still be to resolved.
@linkStack = null
@getCurrentRoom = () =>
@getCurrentRoom = () ->
if (@current)
return @rooms[@current]
return null
# Gets the unique id used to identify saved games.
@getSaveId = (slot = "") =>
@getSaveId = (slot = "") ->
return 'salet_'+@game_id+'_'+@game_version#+'_'+slot
# This gets called when a link needs to be followed, regardless
# of whether it was user action that initiated it.
@processLink = (code) =>
@processLink = (code) ->
# Check if we should do this now, or if processing is already underway.
if @linkStack != null
@linkStack.push(code)
return
@view.mark_all_links_old
@view.mark_all_links_old()
# We're processing, so make the stack available.
@linkStack = []
@ -247,7 +247,7 @@ class Salet
# We're able to save, if we weren't already.
@view.enableSaving()
@goTo = (roomId) =>
@goTo = (roomId) ->
return @processClick(roomId)
###
@ -256,40 +256,38 @@ class Salet
code that further calls doLink, and so on. This method processes
each one, and processLink manages this.
###
@processOneLink = (code) =>
@processOneLink = (code) ->
match = code.match(@linkRe)
if not match
console.error "link_not_valid".l()
console.error code
return
situation = match[1]
action = match[3]
# Change the situation
if situation != '.' and situation != @current_room
if situation != '.' and situation != @current
@doTransitionTo(situation)
else
# We should have an action if we have no situation change.
assert(action, "link_no_action".l())
# Carry out the action
if (action)
room = @getCurrentRoom()
if room
consumed = false
# Carry out the action
if (action)
room = @getCurrentRoom()
if room
consumed = false
if @beforeAction
# Try the global act handler
consumed = @beforeAction(room, action)
if @beforeAction
# Try the global act handler
consumed = @beforeAction(room, action)
if consumed != true
room.act(action)
if consumed != true
room.act(action)
if @afterAction
@afterAction(room, action)
if @afterAction
@afterAction(room, action)
# This gets called when the user clicks a link to carry out an action.
@processClick = (code) =>
@processClick = (code) ->
now = (new Date()).getTime() * 0.001
@time = now - @startTime
@progress.sequence.push({link:code, when:@time})
@ -299,7 +297,7 @@ class Salet
# Go back N rooms. It's not an UNDO.
# Also, steps = 1 is the current room
@goBack = (steps = 2) =>
@goBack = (steps = 2) ->
window.history.back()
if @progress.path.length == 1
location = @start
@ -310,7 +308,7 @@ class Salet
@processClick(location)
# Transition between rooms.
@doTransitionTo = (newRoomId) =>
@doTransitionTo = (newRoomId) ->
oldRoomId = @current
oldRoom = @getCurrentRoom()
newRoom = @rooms[newRoomId]
@ -342,14 +340,14 @@ class Salet
game state across save/erase cycles, meaning that character.sandbox
no longer has to be the end-all be-all repository of game state.
###
@eraseSave = (force = false) =>
@eraseSave = (force = false) ->
saveId = @getSaveId() # save slot
if (localStorage.getItem(saveId) and (force or confirm("erase_message".l())))
localStorage.removeItem(saveId)
window.location.reload()
# Find and return a list of ids for all situations with the given tag.
@getRoomsTagged = (tag) =>
@getRoomsTagged = (tag) ->
result = []
for id, room of @rooms
for i in room.tags
@ -359,7 +357,7 @@ class Salet
return result
# Saves the character and the walking history to local storage.
@saveGame = () =>
@saveGame = () ->
# Store when we're saving the game, to avoid exploits where a
# player loads their file to gain extra time.
now = (new Date()).getTime() * 0.001
@ -376,7 +374,10 @@ class Salet
@view.enableLoading()
# Loads the game from the given data
@loadGame = (saveFile) =>
@loadGame = (saveFile) ->
if !@interactive #don't enter recursion!
return
@progress = saveFile.progress
@character = new Character
@ -387,15 +388,10 @@ class Salet
# Run through all the player's history.
@interactive = false
laststep = undefined
for step in @progress.sequence
# skip through repeating steps (it's just inviting the bugs)
if step.link == laststep
continue
# The action must be done at the recorded time.
@time = step.when
@processLink(step.link)
laststep = step.link
@interactive = true
# Reverse engineer the start time.
@ -404,7 +400,7 @@ class Salet
@view = new SaletView
@getSave = (slot = "") =>
@getSave = (slot = "") ->
id = @getSaveId(slot)
saveFile = false
if (@view.hasLocalStorage())
@ -412,7 +408,7 @@ class Salet
saveFile = JSON.parse(saveFile)
return saveFile
@beginGame = () =>
@beginGame = () ->
@view.fixClicks()
# Handle storage.
@ -440,15 +436,15 @@ class Salet
# Do the first state.
@doTransitionTo(@start)
@getRoom = (name) =>
@getRoom = (name) ->
if @rooms[name]?
return @rooms[name]
return undefined
# Just an alias for getCurrentRoom
@here = () => @getCurrentRoom()
@here = () -> @getCurrentRoom()
@isVisited = (name) =>
@isVisited = (name) ->
place = @getRoom(name)
if place
return Boolean place.visited