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canExit altering

canExit function now has an argument and executes in the context of exit room.
As it should be.
This commit is contained in:
Alexander Yakovlev 2016-11-10 16:19:49 +07:00
parent 8488ed83c8
commit 99559c9c0a
2 changed files with 2 additions and 2 deletions

View file

@ -1,6 +1,6 @@
{ {
"name": "salet", "name": "salet",
"version": "1.5.2", "version": "1.5.3",
"description": "A general client-side framework for cybertext interactive fiction games.", "description": "A general client-side framework for cybertext interactive fiction games.",
"keywords": ["ifiction", "interactive fiction", "games", "coffee-script", "text", "menu"], "keywords": ["ifiction", "interactive fiction", "games", "coffee-script", "text", "menu"],
"homepage": "http://salet.oreolek.ru", "homepage": "http://salet.oreolek.ru",

View file

@ -53,7 +53,7 @@ class SaletRoom
salet.rooms[f].canExit? and salet.rooms[f].canExit? and
( (
salet.rooms[f].canExit == false or salet.rooms[f].canExit == false or
salet.rooms[f].canExit.fcall(this) == false salet.rooms[f].canExit.fcall(salet.rooms[f], this) == false
) and ) and
force == false force == false
) )