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Skip through the repeating rooms on loading

This commit is contained in:
Alexander Yakovlev 2016-09-12 09:57:18 +07:00
parent b55cc8fcac
commit c0c6465a62
2 changed files with 8 additions and 4 deletions

View file

@ -1,6 +1,6 @@
{
"name": "salet",
"version": "1.4.4",
"version": "1.4.5",
"description": "A general client-side framework for cybertext interactive fiction games.",
"keywords": ["ifiction", "interactive fiction", "games", "coffee-script", "text", "menu"],
"homepage": "http://salet.oreolek.ru",

View file

@ -382,16 +382,20 @@ class Salet
@rnd = new Random(@progress.seed)
if @autoload
# Start the game now if it's autoloading
@init()
# Start the game now
@init()
# Run through all the player's history.
@interactive = false
laststep = undefined
for step in @progress.sequence
# skip through repeating steps (it's just inviting the bugs)
if step.link == laststep.link
continue
# The action must be done at the recorded time.
@time = step.when
@processLink(step.link)
laststep = step.link
@interactive = true
# Reverse engineer the start time.