mirror of
https://gitlab.com/Oreolek/salet-module.git
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35 lines
1.1 KiB
CoffeeScript
35 lines
1.1 KiB
CoffeeScript
room = require("../../lib/room.coffee")
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obj = require('../../lib/obj.coffee')
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dialogue = require('../../lib/dialogue.coffee')
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oneOf = require('../../lib/oneOf.coffee')
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Salet = require('../../lib/salet.coffee')
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salet = new Salet
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salet.view.init(salet)
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salet.game_id = "your-game-id-here"
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salet.game_version = "1.0"
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$(document).ready(() ->
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salet.beginGame()
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)
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###
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Element helpers. There is no real need to build monsters like a().id("hello")
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because you won't use them as is. It does not make sense in context, the
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author has Markdown and all utilities to *forget* about the markup.
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###
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way_to = (content, ref) ->
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return "<a href='#{ref}' class='way'>#{content}</a>"
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textlink = (content, ref) ->
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return "<a href='./_writer_#{ref}' class='once'>#{content}</a>"
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actlink = (content, ref) ->
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return "<a href='./#{ref}' class='once'>#{content}</a>"
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textcycle = (content, ref) ->
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return "<a href='./_replacer_#{ref}' class='cycle' id='#{ref}'>#{content}</a>"
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# The first room of the game.
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# For accessibility reasons the text is provided in HTML, not here.
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room "start", salet,
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dsc: """
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""",
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choices: "#start"
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