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salet-module/test/tests/main.js

98 lines
4 KiB
JavaScript

salet.game_id = "2829f25a-c77a-4957-9662-e32b082f9f05";
salet.game_version = "1.0";
salet.autosave = false;
salet.autoload = false;
$(document).ready(function() {
salet.beginGame();
QUnit.test("the game is started", function(assert) {
assert.notEqual(salet, void 0, "Salet is initialized");
return assert.equal(salet.current, "start", "Salet is in the room called 'start'");
});
QUnit.test("Markdown is working", function(assert) {
return assert.equal(markdown("*hi*"), "<p><em>hi</em></p>\n", "Markdown is good");
});
QUnit.test("RNG is working", function(assert) {
assert.ok(salet.rnd.randf() >= 0, "Random float is not negative");
assert.ok(salet.rnd.randf() < 1, "Random float is less than 1");
assert.equal(salet.rnd.diceString("d1"), 1, "A d1 dice string returns 1");
assert.equal(salet.rnd.diceString("1d1"), 1, "A 1d1 dice string returns 1");
assert.equal(salet.rnd.diceString("1d1+1"), 2, "A 1d1+1 dice string returns 2");
assert.ok(salet.rnd.diceString("d%") > 0, "A d% dice string returns a positive number");
assert.ok(salet.rnd.diceString("d%") <= 100, "A d% dice string returns a number less than 100");
assert.ok(salet.rnd.diceString("dF") >= -1, "A Fudge dice string returns a number more or equal to -1");
return assert.ok(salet.rnd.diceString("dF") <= 1, "A Fudge dice string returns a number less or equal to -1");
});
QUnit.test("Inventory", function(assert) {
var lamp;
lamp = unit("lamp", {
display: "lamp description",
inv: function() {
return "that's a lamp";
}
});
assert.equal(salet.character.has("lamp"), false, "The character has no lamp");
salet.character.take(lamp);
assert.equal(salet.character.has("lamp"), true, "The character has the lamp now");
assert.equal(salet.character.inv("lamp"), "that's a lamp", "The lamp has an inventory action");
assert.ok(salet.character.listinv("lamp").match("lamp description"), "The lamp has a description");
salet.character.drop("lamp");
assert.equal(salet.character.has("lamp"), false, "The character has no lamp again");
return;
});
QUnit.test("Rooms and units", function(assert) {
var lamp;
lamp = unit("lamp", {
display: "lamp description",
inv: function() {
return "that's a lamp";
}
});
salet.rooms["start2"].take(lamp);
assert.equal(lamp.location, "start2", "The lamp unit is in 'start2' room");
salet.rooms["start2"].drop("");
assert.equal(lamp.location, undefined, "The lamp unit is nowhere");
});
QUnit.test("Localization", function(assert) {
assert.ok(window.i18n != null, "The localization is ready");
window.i18n.push("ru", {
"hello": "привет"
});
return assert.equal(window.i18n.localize("hello", "ru"), "привет", "The localization is working");
});
QUnit.test("View", function(assert) {
salet.view.clearContent();
assert.equal(jQuery("#content").html(), "", "View clears the content");
salet.view.write("<p>hello</p>");
return assert.equal(jQuery("#content").html(), "<p>hello</p>", "View writes new content");
});
return setTimeout(function() {
salet.goTo("start2");
QUnit.test("Salet enters second room", function(assert) {
assert.equal(salet.current, "start2", "This is the second room");
return assert.equal($("#content").text(), "This is the second room.\n", "The room description is printed ok.");
});
salet.goTo("start");
QUnit.test("The second room forbids exiting (boolean)", function(assert) {
return assert.equal(salet.current, "start2", "This is still the second room");
});
salet.goTo("start2");
salet.rooms["start2"].canExit = function() {
return false;
};
salet.goTo("start");
return QUnit.test("The second room forbids exiting (function)", function(assert) {
return assert.equal(salet.current, "start2", "This is still the second room");
});
}, 100);
});
room("start", {
dsc: ""
});
room("start2", {
dsc: "This is the second room.",
canExit: false
});