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Dialogues sample
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@ -67,17 +67,40 @@ room "lair",
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bugg = obj "bugg-shoggog",
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dsc: "You see a particularly beautiful slimy {{bugg.}}"
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takeable: false
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act: () =>
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here().drop(@name)
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return "You eat the bugg mass. Delicious and raw."
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dialogue "Yes", "merchant", "merchant", """
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Yes.
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"""
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room "shop-inside",
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ways: ["shop"]
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tags: ["merchant"]
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optionText: "End the conversation"
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title: "Inside the Shop"
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content: """
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The insides are painted pastel white, honouring The Great Milk Spill of 1985.
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"""
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objects: {
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merchant: obj "merchant",
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dsc: "A {{merchant}} eyes you warily."
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takeable: false
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act: (character, system) =>
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undum.processClick("merchdialogue")
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return ""
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}
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lamp = obj "lamp",
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dsc: "You see a {{lamp.}}"
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takeable: true
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lamp.put("shop-inside")
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room "merchdialogue",
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choices: "#merchant",
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content: """
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Nice day, isn't it?
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"""
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@ -10,6 +10,8 @@ way_to = (content, ref) ->
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# jQuery was confused by this point where's the context so I did it vanilla-way
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print = (content) ->
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if content == ""
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return
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if typeof content == "function"
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content = content()
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block = document.getElementById("current-situation")
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@ -141,7 +143,7 @@ class SaletRoom extends RaconteurSituation
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An internal function to get the room's description and the descriptions of
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every object in this room.
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###
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look: (character, system, f) =>
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look: (character, system, f) ->
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update_ways(@ways, @name)
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retval = ""
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@ -158,7 +160,6 @@ class SaletRoom extends RaconteurSituation
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Puts an object in this room.
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###
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take: (thing) =>
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console.log this
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@objects[thing.name] = thing
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# BUG: for some really weird reason if the call is made in init function or
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# during the initialization, this ALSO puts the thing in the start room.
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@ -208,6 +209,7 @@ room = (name, spec) ->
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spec ?= {}
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spec.name = name
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retval = new SaletRoom(spec)
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return retval.register()
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retval.register()
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return retval
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module.exports = room
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