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Issue #1 fix - proper sectioning

This commit is contained in:
Alexander Yakovlev 2016-01-15 21:04:09 +07:00
parent 828962b1ff
commit b05b2974c7
5 changed files with 44 additions and 21 deletions

View file

@ -58,8 +58,6 @@ dialogue "Dialogue functions", "question2", "world", """
room "world",
tags: ["world"],
optionText: "Enter the world",
before: () ->
cls()
ways: ["university"]
content: """
### Rhinestone Room

View file

@ -15,9 +15,8 @@ print = (content) ->
block = document.getElementById("current-situation")
if block
block.innerHTML = block.innerHTML + markdown(content)
else #the game is not initialized yet. This is dangerous and will not augment any links.
block = document.getElementById("content")
block.innerHTML = markdown(content)
else
console.error("No current situation found.")
Array::remove = (e) -> @[t..t] = [] if (t = @indexOf(e)) > -1
@ -73,8 +72,11 @@ class SaletRoom extends RaconteurSituation
@clear = spec.clear
if spec.writers?
@writers = spec.writers
if spec.extendSection?
@extendSection = spec.extendSection
return this
objects: []
extendSection: false
distance: Infinity # distance to the destination
clear: true # clear the screen on entering the room?
@ -107,8 +109,9 @@ class SaletRoom extends RaconteurSituation
Also if f == this.name (we're in the same location) the `before` and `after` callbacks are ignored.
###
entering: (character, system, f) ->
if @clear
if @clear and f?
system.clearContent()
system.clearContent("#intro")
if f != @name and f?
@visited++
@ -118,41 +121,46 @@ class SaletRoom extends RaconteurSituation
if @enter
@enter character, system, f
current_situation = ""
if not @extendSection
classes = if @classes then ' ' + @classes.join(' ') else ''
situation = document.getElementById('current-situation')
if situation?
situation.setAttribute('id', undefined)
system.write("<section id='current-situation' data-situation='#{@name}' class='situation-#{@name}#{classes}'>")
situation.removeAttribute('id')
# Javascript DOM manipulation functions like jQuery's append() or document.createElement
# don't work like a typical printLn - they create *DOM nodes*.
# You can't leave an unclosed tag just like that. So we have to buffer the output.
current_situation = "<section id='current-situation' data-situation='#{@name}' class='situation-#{@name}#{classes}'>"
if f != @name and @before?
content = @before.fcall(this, character, system, f)
if content
print(content)
current_situation += @before.fcall(this, character, system, f)
if @look
@look character, system, f
current_situation += @look character, system, f
if f != @name and @after?
content = @after.fcall(this, character, system, f)
if content
print(content)
current_situation += @after.fcall(this, character, system, f)
if not @extendSection
system.write("</section>")
current_situation += "</section>"
system.write(current_situation)
if @choices
system.writeChoices(system.getSituationIdChoices(@choices, @minChoices, @maxChoices))
look: (character, system, f) ->
update_ways(@ways)
retval = ""
# Print the room description
if @content
system.write(markdown(@content.fcall(this, character, system, f)))
retval += markdown(@content.fcall(this, character, system, f))
if @objects? then for thing in @objects
system.write thing.look()
retval += thing.look()
return retval
###
Object action. A function or a string which comes when you click on the object link.

View file

@ -27,9 +27,10 @@ markdown = require('./markdown.coffee')
Function.prototype.fcall = Function.prototype.call;
String.prototype.fcall = () -> return this
#Adds the "fade" class to a htmlString.
#Adds the "fadeIn" class to a htmlString.
#The class "fade" is redefined by Bootstrap, so it's not the best choice.
String.prototype.fade = () ->
return '<div class="fade">'+this+'</div>'
return '<div class="fadeIn">'+this+'</div>'
###
The prototype RaconteurSituation is the basic spec for situations

View file

@ -1153,7 +1153,9 @@ var parseFn = function(str) {
var doWrite = function(content, selector, addMethod, appendMethod) {
var output = augmentLinks(content).addClass('new');
var element;
if (selector) element = $(selector);
if (selector) {
element = $(selector);
}
if (!element) {
$('#content')[addMethod](output);
}

View file

@ -199,3 +199,17 @@ hr {
width: 50%;
border-color: $body-color;
}
// fade-in animation
@keyframes fadeIn {
from {
opacity: 0;
}
to {
opacity: 1;
}
}
.fadeIn {
animation-name: fadeIn;
}