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https://gitlab.com/Oreolek/salet.git
synced 2024-07-02 06:45:06 +03:00
wrapLevel sort of fixed
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6e3cda3a9c
commit
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@ -169,11 +169,9 @@ class SaletRoom
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@entering.fcall(this, system, @name)
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return system.view.write(thing.take.fcall(thing, system).toString())
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if thing.act
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text = system.view.wrapLevel(
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thing.act.fcall(thing, system).toString(),
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thing.level
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return system.view.changeLevel(thing.level, () ->
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return thing.act.fcall(thing, system).toString()
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)
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return system.view.changeLevel(thing.level, text)
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# the loop is done but no return came - match not found
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console.error("Could not find #{link[2]} in current room.")
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@ -153,7 +153,7 @@ class Salet
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room = @rooms[roomId]
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assert(room, "unknown_situation".l({id:roomId}))
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if (room.canView.fcall(this, currentRoom))
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if (room.canView.fcall(this, this, currentRoom))
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viewableRoomData.push({
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priority: room.priority
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id: roomId
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@ -205,7 +205,7 @@ class SaletView
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# Remove every section marked as a different level.
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# For a link level 0, we hide every link of level 1 and above.
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# It's for the player to focus.
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changeLevel: (level, text) =>
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changeLevel: (level, callback) =>
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maxLevel = 6
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if level < maxLevel
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i = level + 1
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@ -215,7 +215,7 @@ class SaletView
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i++
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directive = hideArray.join(", ")
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$(directive).hide()
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@write text
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@write system.view.wrapLevel(callback(), level)
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wrapLevel: (text, level) =>
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return "<div class='lvl#{level}'>"+markdown(text)+'</div>'
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