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salet/game/dialogue.coffee
Alexander Yakovlev b02f728d0c Made the game "codepen-ready".
Removed Browserify, made the game lighter.
The game now loads Salet as a JS library.

The preparations for that are done by Gulp.
2016-12-27 15:16:16 +07:00

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CoffeeScript

###
A dialogue shortcut.
Usage:
dialogue "Point out a thing in her purse (mildly)", "start", "mild", """
Point out a thing in her purse (mildly)
""", "character.mild = true"
###
dialogue = (title, startTag, endTag, text, effect) ->
retval = room("dialogue_"+Object.keys(salet.rooms).length, {
optionText: title
dsc: text
clear: false # backlog is useful in dialogues
choices: "#"+endTag
})
if typeof(startTag) == "string"
retval.tags = [startTag]
else if typeof(startTag) == "object"
retval.tags = startTag
if effect?
retval.before = (character, system) ->
eval(effect)
return retval