mirror of
https://github.com/Oreolek/shooter.git
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291 lines
9.4 KiB
CoffeeScript
291 lines
9.4 KiB
CoffeeScript
# copyright (c) Alexander Yakovlev 2015.
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# This work is licensed under the Creative Commons Attribution-ShareAlike 4.0 International License.
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# To view a copy of this license, visit http://creativecommons.org/licenses/by-sa/4.0
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situation = require('raconteur')
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undum = require('undum-commonjs')
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oneOf = require('raconteur/lib/oneOf.js')
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elements = require('raconteur/lib/elements.js')
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qualities = require('raconteur/lib/qualities.js')
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md = require('markdown-it')
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markdown = new md({
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typographer: true,
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html: true
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})
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undumloc = require("./ru.coffee").language
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undum.language["ru"] = undumloc
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undumloc = require("./en.coffee").language
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undum.language["en"] = undumloc
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$ = require("jquery")
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a = elements.a
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span = elements.span
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img = elements.img
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undum.game.id = "7a1aba32-f0fd-4e3b-ba5a-59e3fa9e6012"
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undum.game.version = "1.0"
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way_to = (content, ref) -> a(content).class('way').ref(ref)
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textlink = (content, ref) -> a(content).once().writer(ref)
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# The next line doesn't work for whatever reason:
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#textcycle = (content, ref) -> span(a(content).replacer(ref)).class("cycle").id(ref)
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textcycle = (content, ref) -> "<span id='#{ref}' class='cycle'><a href='./_replacer_#{ref}'>#{content}</a></span>"
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is_visited = (situation) -> undum.game.situations[situation].visited == 1
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writemd = (system, text) ->
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if typeof text is Function
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text = text()
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system.write(markdown.render(text))
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Array.prototype.oneOf = () ->
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oneOf.apply(null, this)
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# This is an easy game.
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# I'm thinking if you want more harder approach, you can:
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# a) remove bullet counter (you don't know how many bullets left in a clip)
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# b) remove canChoose restriction (you can shoot any time you want, but if you have no bullets - nothing comes out and you've lost a turn)
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kill_enemy = (character, system) ->
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if character.qualities.enemies == 0
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return
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character.sandbox.nicked = 0
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character.sandbox.killed++
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if character.qualities.enemies >= 1
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system.setQuality("enemies", character.qualities.enemies - 1)
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if character.qualities.enemies == 0
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system.doLink("finale")
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spend_bullet = (character, system) ->
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bullets = character.sandbox.clips[character.sandbox.current_clip]
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character.sandbox.shots++
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if bullets >= 1
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coin = system.rnd.randomInt(1,2)
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audio = 'shot1'
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if coin == 2
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audio = 'shot2'
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audio = document.getElementById(audio)
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audio.currentTime=0
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audio.play()
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character.sandbox.clips[character.sandbox.current_clip]--
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bullets--
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system.setQuality("bullets", bullets)
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$("#clip img").attr("src", "img/clip"+bullets+".png")
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spend_clip = (character, system) ->
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bullets = character.sandbox.clips[character.sandbox.current_clip]
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clips = character.sandbox.clips.length
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if clips < 2
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return
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audio = document.getElementById("reload")
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audio.currentTime=0
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audio.play()
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if bullets == 0
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character.sandbox.clips.splice(character.sandbox.current_clip, 1)
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clips = character.sandbox.clips.length
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writemd(system, "emptyclip".l())
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system.setQuality("clips", clips)
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if character.sandbox.current_clip < clips - 1
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character.sandbox.current_clip++
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else
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character.sandbox.current_clip = 0
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bullets = character.sandbox.clips[character.sandbox.current_clip]
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system.setQuality("bullets", bullets)
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$("#clip img").attr("src", "img/clip"+bullets+".png")
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if character.sandbox.killed > 15 and character.sandbox.seen_pacifist == 0
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system.doLink("pacifist")
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character.sandbox.seen_pacifist = 1
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situation 'start',
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content: "intro".l(),
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choices: ["#shoot"],
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situation "hit",
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content: (character, system, from) ->
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response = "player_hit".l().oneOf().randomly(system)
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return response()
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choices: ["#shoot"]
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before: (character, system, from) ->
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kill_enemy(character, system)
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choices: ["#shoot"]
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situation "nicked",
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content: (character, system, from) ->
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if character.sandbox.nicked == 1
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kill_enemy(character, system)
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response = "player_finished".l().oneOf().randomly(system)
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return response()
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else
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character.sandbox.nicked = 1
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response = "player_nicked".l().oneOf().randomly(system)
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return response()
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choices: ["#shoot"]
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situation "miss",
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content: (character, system, from) ->
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response = "player_missed".l().oneOf().randomly(system)
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return response()
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choices: ["#shoot"]
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situation "trick",
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before: (character, system, from) ->
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kill_enemy(character, system)
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kill_enemy(character, system)
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content: (character, system, from) ->
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response = "player_trickshot".l().oneOf().randomly(system)
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return response()
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choices: ["#shoot"]
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situation "shoot",
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tags: ["shoot"],
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optionText: (character, system, from) ->
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return "shoot".l().oneOf().randomly(system)
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canChoose: (character, system) ->
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return character.qualities.bullets > 0
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before: (character, system, from) ->
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spend_bullet(character, system)
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system.clearContent()
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after: (character, system, from) ->
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roll = system.rnd.dice(1,20) # d20 roll
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hit_threshold = 15
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miss_threshold = 18
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switch
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when roll < hit_threshold then system.doLink("hit")
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when roll > miss_threshold then system.doLink("miss")
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else system.doLink("nicked")
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situation "trick_shot",
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tags: ["shoot"],
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optionText: (character, system, from) ->
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return "trick_shot".l()
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canView: (character, system) ->
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return character.sandbox.trick_shot == 1
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canChoose: (character, system) ->
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return character.qualities.bullets > 0
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before: (character, system, from) ->
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spend_bullet(character, system)
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system.clearContent()
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after: (character, system, from) ->
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roll = system.rnd.dice(1,20) # d20 roll
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trick_threshold = 5
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hit_threshold = 12
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miss_threshold = 16
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switch
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when roll < trick_threshold then system.doLink("trick")
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when roll < hit_threshold then system.doLink("hit")
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when roll > miss_threshold then system.doLink("miss")
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else system.doLink("nicked")
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situation "reload",
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tags: ["shoot"],
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choices: ["#shoot"],
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optionText: "reload".l(),
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canView: (character, system) ->
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return character.sandbox.seen_reload || character.qualities.bullets < 6
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canChoose: (character, system) ->
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return character.qualities.bullets < 6 and character.sandbox.clips.length > 1
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before: (character, system) ->
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character.sandbox.seen_reload = 1
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system.clearContent()
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after: (character, system) ->
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spend_clip(character, system)
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writemd(system, "reload_response".l())
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if character.sandbox.trick_shot == 0 and character.sandbox.clips.length == 4
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character.sandbox.trick_shot = 1
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writemd(system, "trick_shot_discover".l()(character))
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return true
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situation "search",
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tags: ["shoot"],
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optionText: "search".l(),
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canView: (character, system) ->
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return character.sandbox.seen_search || character.qualities.clips < 5
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canChoose: (character, system) ->
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return character.qualities.clips < 5
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before: (character, system) ->
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system.clearContent()
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character.sandbox.seen_search = 1
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after: (character, system) ->
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response = "search_response".l().oneOf().randomly(system)
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writemd(system, response())
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roll = system.rnd.dice(1,20) # d20 roll
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find_threshold = 10
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if roll < find_threshold
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system.doLink("found")
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else
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system.doLink("not_found")
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situation "found",
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choices: ["#shoot"],
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before: (character, system, from) ->
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bullets = system.rnd.randomInt(2,4)
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character.sandbox.clips[character.sandbox.clips.length] = bullets
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system.setQuality("clips", character.sandbox.clips.length)
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content: (character, system, from) ->
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response = "clips_found".l().oneOf().randomly(system)
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return response()
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situation "not_found",
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choices: ["#shoot"],
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content: (character, system, from) ->
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response = "clips_not_found".l().oneOf().randomly(system)
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return response()
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situation "finale",
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content: (character, system) ->
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if character.sandbox.shots < 36
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return "finale_perfect".l()
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return "finale".l()
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situation "pacifist",
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choices: ["#pacifist"],
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content: (character, system) ->
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return "pacifist".l()
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situation "shoot_pacifist",
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optionText: "Убить пацифиста",
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tags: "pacifist",
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choices: ["#shoot"],
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before: (character, system) ->
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character.sandbox.shot_pacifist = 1
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content: (character, system) ->
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link = textcycle("head".l(), "leg")
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console.log(link)
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return "shoot_pacifist".l()(link)
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writers:
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head: textcycle("head".l(), "leg")
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leg: textcycle("leg".l(), "arm")
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arm: textcycle("arm".l(), "head")
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situation "spare_pacifist",
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optionText: "Опустить оружие",
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tags: "pacifist",
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before: (character, system) ->
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character.sandbox.shot_pacifist = 0
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choices: ["#shoot"],
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content: (character, system) ->
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return "spare_pacifist".l()
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qualities
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head:
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bullets: qualities.integer("bullets".l()),
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clips: qualities.integer("clips".l()),
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enemies: qualities.integer("enemies".l()),
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undum.game.init = (character, system) ->
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system.setQuality("bullets", 6)
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system.setQuality("clips", 6)
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system.setQuality("enemies", 35)
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character.sandbox.clips = [6,6,6,6,6,6]
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character.sandbox.current_clip = 0
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character.sandbox.nicked = 0
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character.sandbox.seen_reload = 0
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character.sandbox.seen_search = 0
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character.sandbox.trick_shot = 0
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character.sandbox.shots = 0
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character.sandbox.killed = 0
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character.sandbox.seen_pacifist = 0
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character.sandbox.shot_pacifist = undefined
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$("#title").click(() ->
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$("#clip").fadeIn()
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)
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window.onload = undum.begin
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