steed/stead/dbg.lua

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-- add this: reuire "dbg"
-- in your project
-- for debug tools
choose_location = dlg {
debug = true,
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forcedsc = true,
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nam = 'Go to',
dsc = 'Select location.',
gen = function(s)
local k,v
objs(s):zap();
for k,v in pairs(_G) do
if isRoom(v) and not v.debug then
local n = call(v, 'nam');
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put(phr(n, true, [[return goto("]]..k..[[")]]), s);
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end
end
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put (phr('Exit',true, 'return back()'), s)
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end
}
choose_object = dlg {
debug = true,
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forcedsc = true,
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nam = 'Get object',
dsc = 'Select object to get.',
gen = function(s)
local k,v
objs(s):zap();
for k,v in pairs(_G) do
if isObject(v) and not isRoom(v) and not isPlayer(v) and not v.debug and not have(v) and not isStatus(v) then
local n = call(v, 'nam');
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put(phr(n, true, k..':enable(); return take("'..k..'")'), s);
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end
end
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put (phr('Exit',true, 'return back()'), s)
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end
}
drop_object = dlg {
debug = true,
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forcedsc = true,
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nam = 'Drop object',
dsc = 'Select object to drop.',
gen = function(s)
local k,v
objs(s):zap();
for k,v in pairs(_G) do
if isObject(v) and not isRoom(v) and not isPlayer(v) and not v.debug and have(v) then
local n = call(v, 'nam');
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put (phr(k, true, 'drop("'..k..'","'..deref(from())..'")'), s)
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end
end
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put (phr('Exit', true, 'return back()'), s)
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end
}
debug_dlg = dlg {
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debug = true,
forcedsc = true,
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nam = 'Debug Tool',
dsc = 'Select tool.',
obj = {
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[1]=phr('Go to location...', true, [[pon(1); choose_location:gen(); return goto('choose_location')]]),
[2]=phr('Get object...', true, [[pon(2); choose_object:gen(); return goto('choose_object')]]),
[3]=phr('Put object...', true, [[pon(3); drop_object:gen(); return goto('drop_object')]]),
[4]=phr('Exit',true , [[pon(4); return goto(from())]]),
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},
};
debug_tool = menu {
debug = true,
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forcedsc = true,
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nam = txtb('debug'),
inv = function(s)
debug_dlg.__from__ = deref(here());
me().where = 'debug_dlg'; -- force to go
local r = call(debug_dlg, 'enter');
return r;
end
};
putf('debug_tool', me());