new check_object, scende_delim
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@ -181,9 +181,9 @@ iface.fmt = function(self, cmd, st, moved, r, av, objs, pv) -- st -- changed sta
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end
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end
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if moved then
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vv = stead.fmt(stead.cat(stead.par("^^", r, av, l, objs, pv), '^'));
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vv = stead.fmt(stead.cat(stead.par(stead.scene_delim, r, av, l, objs, pv), '^'));
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else
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vv = stead.fmt(stead.cat(stead.par("^^", l, r, av, objs, pv), '^'));
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vv = stead.fmt(stead.cat(stead.par(stead.scene_delim, l, r, av, objs, pv), '^'));
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end
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return vv
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end
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@ -2245,7 +2245,9 @@ function new(str)
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if type(str) ~= 'string' then
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error("Non string constructor in new.", 2);
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end
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return allocator:new(str);
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local v = allocator:new(str);
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check_object(deref(v), v);
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return v
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end
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function delete(v)
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