do not drop frames in direct mode
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4409004bf2
commit
4575e2d3c1
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@ -525,14 +525,17 @@ static void instead_timer_do(void *data)
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mouse_restore();
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mouse_restore();
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game_cursor(CURSOR_ON);
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game_cursor(CURSOR_ON);
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out:
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out:
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if (!DIRECT_MODE)
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instead_timer_nr = 0;
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instead_timer_nr = 0;
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}
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}
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static int instead_fn(int interval, void *p)
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static int instead_fn(int interval, void *p)
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{
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{
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if (!DIRECT_MODE) {
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if (instead_timer_nr)
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if (instead_timer_nr)
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return interval; /* framedrop */
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return interval; /* framedrop */
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instead_timer_nr ++;
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instead_timer_nr ++;
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}
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push_user_event(instead_timer_do, NULL);
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push_user_event(instead_timer_do, NULL);
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return interval;
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return interval;
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}
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}
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