ACTION_TEXT
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942d031405
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@ -1463,7 +1463,7 @@ iface = {
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return nil;
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end
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ACTION_TXT = r; -- here, life methods can redefine this
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ACTION_TEXT = r; -- here, life methods can redefine this
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if st and v ~= false then
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local av, pv -- av -- active lifes, pv -- background
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@ -1476,16 +1476,16 @@ iface = {
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elseif game.forcedsc == true and here().forcedsc ~= false then
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l,v = me():look();
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end
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ACTION_TXT = iface:em(ACTION_TXT);
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ACTION_TEXT = iface:em(ACTION_TEXT);
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vv = par("^^",iface:em(av), here():look(), iface:em(vv));
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else
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vv = par("^^",av, here():look(), vv);
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end
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end
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if v == false then
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return fmt(ACTION_TXT);
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return fmt(ACTION_TEXT);
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end
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vv = fmt(cat(par("^^",l,ACTION_TXT,vv),'^'));
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vv = fmt(cat(par("^^",l,ACTION_TEXT,vv),'^'));
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if st then
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game._lastdisp = vv
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end
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@ -1842,5 +1842,4 @@ end
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function isForSave(k)
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return string.find(k, '_') == 1 or string.match(k,'^%u')
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end
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-- here the game begins
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