code/args added
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debian/changelog
vendored
2
debian/changelog
vendored
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@ -21,6 +21,8 @@ instead (1.2.0) unstable; urgency=low
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* improved debugger;
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* save vars in _G;
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* no duplicated games while looking gamespaths;
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* code function!!!;
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* args() function;
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* many small bugfixes...
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-- Peter Kosyh <p.kosyh@gmail.com> Tue, 01 Jun 2010 17:40:00 +0300
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@ -166,8 +166,8 @@ fmt = function(...)
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end
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for i=1,stead.table.maxn(arg) do
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if type(arg[i]) == 'string' then
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local s = stead.string.gsub(arg[i],'\t',' '):gsub('[\n]+', ' '):gsub('%^','\n');
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res = stead.par('', res, s);
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local s = stead.string.gsub(arg[i],'\t', ' '):gsub('[\n]+', ' '):gsub('%^','\n'):gsub('~', txtnb(' '));
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res = stead.par('', res, s);
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end
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end
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return res
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@ -63,9 +63,9 @@ function cctx()
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return stead.cctx[stead.call_top];
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end
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function callpush(v)
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function callpush(v, ...)
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stead.call_top = stead.call_top + 1;
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stead.cctx[stead.call_top] = { txt = nil, self = v };
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stead.cctx[stead.call_top] = { txt = nil, self = v, args = arg };
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end
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function callpop()
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@ -83,6 +83,13 @@ function self(v)
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return cctx().self;
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end
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function args(v)
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if v ~= nil then
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cctx().args = v;
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end
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return cctx().args;
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end
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function pclr()
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cctx().txt = nil
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end
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@ -648,7 +655,7 @@ function call(v, n, ...)
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return v[n];
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end
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if type(v[n]) == 'function' then
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callpush(v)
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callpush(v, unpack(arg))
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local a,b = v[n](v, unpack(arg));
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if a == nil and b == nil then
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a = pget()
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@ -2374,7 +2381,13 @@ function check_version(v)
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require ("vars");
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end
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end
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function code(v)
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local f = loadstring(v)
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if not f then
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error ("Wrong script: "..tostring(v), 2);
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end
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return f;
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end
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--- here the game begins
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function stead_init()
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pl = player {
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