buf with scroll
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@ -968,8 +968,8 @@ void box_update_scrollbar(int n)
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if (!elup || !eldown)
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if (!elup || !eldown)
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return;
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return;
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if (x1 == -1 || y1 == -1 || x2 == -1 || y2 == -1)
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// if (x1 == -1 || y1 == -1 || x2 == -1 || y2 == -1)
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el_size(n, &w, &h);
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el_size(n, &w, &h);
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if (x1 == -1)
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if (x1 == -1)
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x1 = el(n)->x + w + game_theme.pad;
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x1 = el(n)->x + w + game_theme.pad;
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@ -1001,7 +1001,7 @@ void box_update_scrollbar(int n)
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elup->y = y1;
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elup->y = y1;
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eldown->x = x2;
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eldown->x = x2;
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eldown->y = y2;
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eldown->y = y2;
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el_clear(elup->id);
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el_clear(elup->id);
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el_clear(eldown->id);
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el_clear(eldown->id);
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