null obj, input clean
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@ -172,7 +172,8 @@ function kbdxlat(s)
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return
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end
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if input.kbd_alt then
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if input.kbd_alt and
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(game.codepage == 'UTF-8' or game.codepage == 'utf-8') then
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kbd = kbdru;
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else
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kbd = kbden
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@ -2612,6 +2612,10 @@ end
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stead.code = code
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--- here the game begins
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stead.objects = function(s)
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null = obj {
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nam = 'null';
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}
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allocator = obj {
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nam = 'allocator',
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get = function(s, n, c)
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