get_steadpath
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@ -450,6 +450,16 @@ static int luaB_get_gamepath(lua_State *L) {
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return 1;
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}
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static int luaB_get_steadpath(lua_State *L) {
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char stead_path[PATH_MAX];
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strcpy(stead_path, game_cwd);
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strcat(stead_path, "/");
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strcat(stead_path, STEAD_PATH);
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unix_path(stead_path);
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lua_pushstring(L, stead_path);
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return 1;
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}
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static gtimer_t instead_timer = NULL;
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static int instead_timer_nr = 0;
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@ -505,6 +515,7 @@ static const luaL_Reg base_funcs[] = {
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{"is_sound", luaB_is_sound},
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{"get_savepath", luaB_get_savepath},
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{"get_gamepath", luaB_get_gamepath},
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{"get_steadpath", luaB_get_steadpath},
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{"set_timer", luaB_set_timer},
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{NULL, NULL}
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};
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