cleanups
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@ -1604,7 +1604,7 @@ iface = {
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return vv
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end,
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cmd = function(self, inp)
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local r, v, vv;
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local r, v;
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v = false
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local st = false; -- changed state (main screen)
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local a = { };
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@ -1662,6 +1662,7 @@ iface = {
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ACTION_TEXT = r; -- here, life methods can redefine this
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local av, pv -- av -- active lifes, pv -- background
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local vv
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if st then
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pv,av = game:step();
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