remove legacy
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63ce58f510
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@ -1213,18 +1213,7 @@ void game_menu_box_width(int show, const char *txt, int width)
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menu = gfx_new(w + (b + pad)*2, h + (b + pad)*2);
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gfx_img_fill(menu, 0, 0, w + (b + pad)*2, h + (b + pad)*2, game_theme.border_col);
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gfx_img_fill(menu, b, b, w + pad*2, h + pad*2, game_theme.menu_bg);
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#if 0 //SDL_VERSION_ATLEAST(1,3,0)
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do { /* hack while SDL 1.3.0 is not released */
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img_t img2;
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img2 = gfx_alpha_img(menu, game_theme.menu_alpha);
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if (img2) {
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gfx_free_image(menu);
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menu = img2;
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}
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} while(0);
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#else
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gfx_set_alpha(menu, game_theme.menu_alpha);
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#endif
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x = (game_theme.w - w)/2;
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y = (game_theme.h - h)/2;
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mx = x - b - pad;
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@ -4027,21 +4027,9 @@ static void update_gfx(void *aux)
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if (fade_step_nr == -1 || !img || !fade_bg)
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return;
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game_cursor(CURSOR_CLEAR);
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#if 0 //SDL_VERSION_ATLEAST(1,3,0)
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do { /* hack while SDL 1.3.0 is not released */
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img_t img2;
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img2 = gfx_alpha_img(img, (255 * (fade_step_nr + 1)) / ALPHA_STEPS);
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if (img2) {
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gfx_draw(fade_bg, 0, 0);
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gfx_draw(img2, 0, 0);
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gfx_free_image(img2);
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}
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} while(0);
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#else
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gfx_set_alpha(img, (255 * (fade_step_nr + 1)) / ALPHA_STEPS);
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gfx_draw(fade_bg, 0, 0);
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gfx_draw(img, 0, 0);
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#endif
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game_cursor(CURSOR_DRAW);
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gfx_flip();
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fade_step_nr ++;
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