fixes
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2b7b025456
commit
db71a05430
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@ -2001,11 +2001,6 @@ void mouse_reset(int hl)
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disable_use();
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if (motion_mode) {
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click_x = -1;
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click_y = -1;
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}
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if (hl)
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motion_mode = 0;
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old_xref = old_el = NULL;
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@ -2065,7 +2060,7 @@ int mouse_filter(int filter)
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old_counter = timer_counter;
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return 0;
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}
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/* action: 0 - first click,1 - second, -1 - restore */
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int game_click(int x, int y, int action, int filter)
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{
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int menu_mode = 0;
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@ -2075,11 +2070,11 @@ int game_click(int x, int y, int action, int filter)
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char buf[1024];
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xref_t xref = NULL;
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char *xref_txt;
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int was_mode = motion_mode;
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if (!action) {
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click_x = x;
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click_y = y;
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} else {
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} else if (action == 1) {
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click_x = -1;
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click_y = -1;
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}
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@ -2087,7 +2082,7 @@ int game_click(int x, int y, int action, int filter)
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if (action)
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motion_mode = 0;
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if (filter && opt_filter && action) {
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if (filter && opt_filter && action == 1) {
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xref_t new_xref;
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struct el *new_elem;
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new_xref = look_xref(x, y, &new_elem);
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@ -2100,7 +2095,8 @@ int game_click(int x, int y, int action, int filter)
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old_xref = NULL;
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}
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}
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if (action) {
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if (action == 1) {
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xref = old_xref;
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elem = old_el;
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old_xref = NULL;
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@ -2114,7 +2110,8 @@ int game_click(int x, int y, int action, int filter)
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(!box_isscroll_up(elem->id) || !box_isscroll_down(elem->id))) {
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motion_mode = 1;
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motion_id = elem->id;
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motion_y =y;
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if (!action || !was_mode)
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motion_y = y;
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return 0;
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}
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old_xref = xref;
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@ -2218,8 +2215,7 @@ int game_click(int x, int y, int action, int filter)
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void mouse_restore(void)
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{
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if (click_x != -1 && click_y != -1)
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game_click(click_x, click_y, 0, 0);
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game_click(click_x, click_y, -1, 0);
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}
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void game_cursor(int on)
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@ -2922,7 +2918,7 @@ int game_loop(void)
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game_restart();
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if (old_menu != -1)
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game_menu(old_menu);
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} else if (game_theme.gfx_mode == GFX_MODE_DIRECT) {
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} else if (game_theme.gfx_mode == GFX_MODE_DIRECT && !menu_shown) {
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; // nothing todo
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} else if (!alt_pressed && (!is_key(&ev, "return") || !is_key(&ev, "enter")
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#ifdef S60
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@ -3016,7 +3012,7 @@ int game_loop(void)
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select_frame(0);
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#endif
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}
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} else if (game_theme.gfx_mode == GFX_MODE_DIRECT) {
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} else if (game_theme.gfx_mode == GFX_MODE_DIRECT && !menu_shown) {
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; // nothing todo
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} else if (ev.type == MOUSE_DOWN) {
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if (ev.code != 1)
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@ -5,7 +5,7 @@ sprite = {
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system_type = true;
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ini = function(s)
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if type(s.load) == 'function' then
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if type(s.init) == 'function' then
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sprites_free();
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sprite.init();
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end
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