SDL 1.3.0 workaround
This commit is contained in:
parent
b6a14235de
commit
fc16913116
|
@ -1149,7 +1149,18 @@ void game_menu_box_width(int show, const char *txt, int width)
|
|||
menu = gfx_new(w + (b + pad)*2, h + (b + pad)*2);
|
||||
gfx_img_fill(menu, 0, 0, w + (b + pad)*2, h + (b + pad)*2, game_theme.border_col);
|
||||
gfx_img_fill(menu, b, b, w + pad*2, h + pad*2, game_theme.menu_bg);
|
||||
#if SDL_VERSION_ATLEAST(1,3,0)
|
||||
do { /* hack while SDL 1.3.0 is not released */
|
||||
img_t img2;
|
||||
img2 = gfx_alpha_img(menu, game_theme.menu_alpha);
|
||||
if (img2) {
|
||||
gfx_free_image(menu);
|
||||
menu = img2;
|
||||
}
|
||||
} while(0);
|
||||
#esle
|
||||
gfx_set_alpha(menu, game_theme.menu_alpha);
|
||||
#endif
|
||||
x = (game_theme.w - w)/2;
|
||||
y = (game_theme.h - h)/2;
|
||||
mx = x - b - pad;
|
||||
|
|
|
@ -3638,9 +3638,21 @@ static void update_gfx(void *aux)
|
|||
if (fade_step_nr == -1)
|
||||
return;
|
||||
game_cursor(CURSOR_CLEAR);
|
||||
#if SDL_VERSION_ATLEAST(1,3,0)
|
||||
do { /* hack while SDL 1.3.0 is not released */
|
||||
img_t img2;
|
||||
img2 = gfx_alpha_img(img, (255 * (fade_step_nr + 1)) / ALPHA_STEPS);
|
||||
if (img2) {
|
||||
gfx_draw(fade_bg, 0, 0);
|
||||
gfx_draw(img2, 0, 0);
|
||||
gfx_free_image(img2);
|
||||
}
|
||||
}
|
||||
#else
|
||||
gfx_set_alpha(img, (255 * (fade_step_nr + 1)) / ALPHA_STEPS);
|
||||
gfx_draw(fade_bg, 0, 0);
|
||||
gfx_draw(img, 0, 0);
|
||||
#endif
|
||||
game_cursor(CURSOR_DRAW);
|
||||
gfx_flip();
|
||||
fade_step_nr ++;
|
||||
|
|
Loading…
Reference in a new issue