add_sound, 1.3.5 up
This commit is contained in:
parent
a1b7b10c01
commit
fc439d19ce
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@ -1,4 +1,4 @@
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VERSION := 1.3.4
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VERSION := 1.3.5
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PREFIX=./
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DESTDIR=
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@ -1,6 +1,6 @@
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# Contributor: Peter Kosyh <p.kosyhgmail.com>
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pkgname=instead
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pkgver=1.3.4
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pkgver=1.3.5
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pkgrel=1
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pkgdesc="instead quest interpreter"
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arch=('i686' 'x86_64')
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@ -1,4 +1,4 @@
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VERSION := 1.3.4
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VERSION := 1.3.5
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DESTDIR=
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BIN=
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@ -1,4 +1,4 @@
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VERSION := 1.3.4
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VERSION := 1.3.5
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DESTDIR=
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BIN=
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@ -1,4 +1,4 @@
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VERSION := 1.3.4
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VERSION := 1.3.5
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PREFIX=/usr/local
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DESTDIR=
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@ -1,4 +1,4 @@
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VERSION := 1.3.4
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VERSION := 1.3.5
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PREFIX=./
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DESTDIR=
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@ -1,4 +1,4 @@
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VERSION := 1.3.4
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VERSION := 1.3.5
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PREFIX=
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DESTDIR=
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11
debian/changelog
vendored
11
debian/changelog
vendored
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@ -1,3 +1,14 @@
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instead (1.3.5) unstable; urgency=low
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* bug fix in imgl/imgr;
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* bug fix in xact;
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* bug fix in jump to pos logic;
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* global dir is now readdir;
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* multichannal sound system (add_sound);
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* show dir to be deleted while remove game;
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-- Peter Kosyh <p.kosyh@gmail.com> Tue, 29 Mar 2011 14:08:00 +0300
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instead (1.3.4) unstable; urgency=low
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* bug fix in text renderer with italic text;
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@ -1,6 +1,6 @@
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[Desktop Entry]
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Encoding=UTF-8
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Version=1.3.4
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Version=1.3.5
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Type=Application
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Name=INSTEAD
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Name[ru]=INSTEAD
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@ -13,7 +13,7 @@ body { font-family: Verdana, Arial, Helvetica, sans-serif;
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</style>
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<title>INSTEAD -- interpreter of simple text adventures for Unix and Windows</title>
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</head><body bgcolor="#f0f0f0">
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<h2>INSTEAD 1.3.4</h2>
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<h2>INSTEAD 1.3.5</h2>
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<p>INSTEAD -- interpreter of simple text adventures for Unix and Windows.<br>
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INSTEAD was designed to interpret the games that are the mix of visual novels, text quests and classical 90'ss quests.</p>
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@ -1,4 +1,4 @@
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.TH INSTEAD 6 "Version 1.3.4" Instead GAMES
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.TH INSTEAD 6 "Version 1.3.5" Instead GAMES
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.SH NAME
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@ -8,7 +8,7 @@
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&EN
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; standard SIS file header
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#{"INSTEAD"},(0xA0020410),1,3,4
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#{"INSTEAD"},(0xA0020410),1,3,5
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;Localised Vendor name
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%{"Peter Kosyh"}
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@ -1,6 +1,6 @@
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Summary: simply text adventures/visual novels engine and game
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Name: instead
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Version: 1.3.4
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Version: 1.3.5
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Release: 1%{?dist}
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License: GPLv2
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URL: http://instead.googlecode.com
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@ -1,4 +1,4 @@
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INSTEAD 1.3.4
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INSTEAD 1.3.5
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=============
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WARNING! For successfull building you must install these development packages (names may vary in your distribution):
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@ -1,11 +1,11 @@
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[Setup]
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AppName=INSTEAD-KIT
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AppVerName=INSTEAD 1.3.4
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AppVerName=INSTEAD 1.3.5
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DefaultDirName={pf}\Pinebrush games\INSTEAD
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DefaultGroupName=Pinebrush games
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UninstallDisplayIcon={app}\sdl-instead.exe
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OutputDir=.
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OutputBaseFilename=instead-kit-1.3.4
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OutputBaseFilename=instead-kit-1.3.5
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AllowNoIcons=true
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[Languages]
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@ -1,11 +1,11 @@
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[Setup]
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AppName=INSTEAD
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AppVerName=INSTEAD 1.3.4
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AppVerName=INSTEAD 1.3.5
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DefaultDirName={pf}\Pinebrush games\INSTEAD
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DefaultGroupName=Pinebrush games
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UninstallDisplayIcon={app}\sdl-instead.exe
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OutputDir=.
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OutputBaseFilename=instead-1.3.4
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OutputBaseFilename=instead-1.3.5
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AllowNoIcons=true
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[Languages]
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@ -1322,6 +1322,8 @@ static int wavs_pos = 0;
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static wav_t sound_add(const char *fname)
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{
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wav_t w;
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if (!fname || !*fname)
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return NULL;
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w = snd_load_wav(dirpath(fname));
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if (!w)
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return NULL;
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}
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}
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static int _play_combined_snd(char *filename, int chan, int loop)
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{
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char *str;
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char *p, *ep;
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wav_t w;
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p = str = strdup(filename);
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if (!str)
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return -1;
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p = strip(p);
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while (*p) {
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int c = chan, l = loop;
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ep = p + strcspn(p, ";@");
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if (*ep == '@') {
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*ep = 0; ep ++;
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sscanf(ep, "%d,%d", &c, &l);
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ep += strcspn(ep, ";");
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if (*ep)
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ep ++;
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} else if (*ep == ';') {
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*ep = 0; ep ++;
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} else if (*ep) {
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goto err;
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}
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p = strip(p);
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w = sound_find(p);
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if (!w)
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w = sound_add(p);
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if (w)
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snd_play(w, c, l - 1);
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else
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snd_halt_chan(c, 500);
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p = ep;
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}
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free(str);
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return 0;
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err:
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free(str);
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return -1;
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}
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void game_sound_player(void)
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{
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wav_t w;
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char *snd;
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int chan = -1;
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int loop = 1;
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instead_function("instead.set_sound", args); instead_clear();
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unix_path(snd);
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w = sound_find(snd);
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if (!w)
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w = sound_add(snd);
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_play_combined_snd(snd, chan, loop);
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free(snd);
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if (!w)
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return;
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snd_play(w, chan, loop - 1);
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}
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static char *get_inv(void)
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#ifndef S60_H
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#define S60_H
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#define PATH_MAX 256
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#define VERSION "1.3.4"
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#define VERSION "1.3.5"
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#define DATAPATH "./"
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#define STEAD_PATH DATAPATH"stead/"
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#define THEMES_PATH DATAPATH"themes/"
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stead = {
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version = "1.3.4",
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version = "1.3.5",
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api_version = "1.1.6", -- last version before 1.2.0
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table = table,
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delim = ',',
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return game._sound_loop
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end
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function stop_sound(chan)
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if not tonumber(chan) then
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set_sound('@');
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return
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end
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set_sound('@'..tostring(chan));
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end
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function add_sound(s, chan, loop)
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if type(s) ~= 'string' then
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return
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end
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if type(game._sound) == 'string' then
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if tonumber(chan) then
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s = s..'@'..tostring(chan);
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end
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if tonumber(loop) then
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s = s..','..tostring(loop)
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end
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set_sound(game._sound..';'..s, get_sound_chan(), get_sound_loop());
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else
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set_sound(s, chan, loop);
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end
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end
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function set_sound(s, chan, loop)
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game._sound = s;
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if not tonumber(loop) then
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