some cleanup Android bug?
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@ -3833,7 +3833,7 @@ img_t *fade_bg = NULL;
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static void update_gfx(void *aux)
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{
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img_t img = (img_t) aux;
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if (fade_step_nr == -1)
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if (fade_step_nr == -1 || !img || !fade_bg)
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return;
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game_cursor(CURSOR_CLEAR);
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#if SDL_VERSION_ATLEAST(1,3,0)
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@ -3882,6 +3882,7 @@ void gfx_change_screen(img_t src, int steps)
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game_cursor(CURSOR_ON);
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SDL_RemoveTimer(han);
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gfx_free_image(fade_bg);
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fade_bg = NULL;
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}
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int gfx_init(void)
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