click = { nam = 'click'; object_type = true; system_type = true; bg = false; save = function(self, name, h, need) local s = stead.tostring(self.bg) h:write(stead.string.format("click[%q] = %s;\n", 'bg', s)) end; } stead.module_init(function() input.click = stead.hook(input.click, function(f, s, press, mb, x, y, px, py, ...) local cmd = 'click ' if press then if click.bg then cmd = cmd .. x .. ','.. y if px then cmd = cmd .. ',' end end if px then cmd = cmd .. px .. ',' .. py end if cmd ~= 'click ' then return cmd end end return f(s, press, mb, x, y, px, py, ...) end) end) game.action = stead.hook(game.action, function(f, s, cmd, x, y, ...) if cmd == 'click' then local r,v if here().click then r,v = call(here(), 'click', x, y, ...); elseif s.click then r,v = call(s, 'click', x, y, ...); end if r == nil and v == nil then return nil, true end return r,v end return f(s, cmd, x, y, ...) end) -- vim:ts=4