require "theme" sprite = { nam = 'sprites'; object_type = true; system_type = true; ini = function(s) if type(s.init) == 'function' then sprites_free(); sprite.init(); end end; screen = function(s) if theme.get 'scr.gfx.mode' ~= 'direct' then return end return 'screen' end; font = function(font, size) return font_load(font, size); end; free_font = function(font) return font_free(key); end; alpha = function(name, alpha) return sprite_alpha(name, alpha); end; dup = function(name) return sprite_dup(name); end; scale = function(name, xs, ys) return sprite_scale(name, xs, ys); end; rotate = function(name, angle) return sprite_rotate(name, angle); end; text = function(font, text, col, style) return sprite_text(font, text, col, style); end; size = function(spr) return sprite_size(spr); end; text_size = function(spr) return sprite_text_size(spr); end; draw = function(s, fx, fy, fw, fh, d, x, y, alpha) if d == nil and x == nil and y == nil then return sprite_draw(s, 0, 0, 0, 0, fx, fy, fw, fh); end return sprite_draw(s, fx, fy, fw, fh, d, x, y, alpha); end; fill = function(d, x, y, w, h, col) if h == nil and col == nil then return sprite_fill(d, 0, 0, 0, 0, x, y, w); end return sprite_fill(d, x, y, w, h, col); end; load = function(fname) return sprite_load(fname); end; free = function(key) return sprite_free(key); end; } stead.module_init(function() sprites_free(); end)