steed/theme-hack.diff
2010-10-11 13:34:29 +00:00

1171 lines
30 KiB
Diff

Index: src/sdl-instead/util.c
===================================================================
--- src/sdl-instead/util.c (revision 1288)
+++ src/sdl-instead/util.c (working copy)
@@ -51,7 +51,7 @@
return s;
}
-static int process_cmd(char *n, char *v, struct parser *cmd_parser)
+int process_cmd(char *n, char *v, struct parser *cmd_parser)
{
int i;
n = strip(n);
Index: src/sdl-instead/util.h
===================================================================
--- src/sdl-instead/util.h (revision 1288)
+++ src/sdl-instead/util.h (working copy)
@@ -23,6 +23,8 @@
extern int parse_string(const char *v, void *data);
extern int parse_int(const char *v, void *data);
extern int parse_full_path(const char *v, void *data);
+extern int process_cmd(char *n, char *v, struct parser *cmd_parser);
+
extern char *encode_esc_string(const char *v);
extern char *find_in_esc(const char *l, const char *s);
#ifdef _HAVE_ICONV
Index: src/sdl-instead/themes.c
===================================================================
--- src/sdl-instead/themes.c (revision 1288)
+++ src/sdl-instead/themes.c (working copy)
@@ -17,6 +17,29 @@
return 0;
}
+static int out_gfx_mode(const void *v, char **out)
+{
+ char *o;
+ switch (*((int*)v)) {
+ case GFX_MODE_FIXED:
+ o = strdup("fixed");
+ break;
+ case GFX_MODE_EMBEDDED:
+ o = strdup("embedded");
+ break;
+ case GFX_MODE_FLOAT:
+ o = strdup("float");
+ break;
+ default:
+ o = strdup("");
+ break;
+ }
+ if (!o)
+ return -1;
+ *out = 0;
+ return 0;
+}
+
static int parse_inv_mode(const char *v, void *data)
{
int *i = (int *)data;
@@ -39,12 +62,52 @@
return 0;
}
+static int out_inv_mode(const void *v, char **out)
+{
+ char *o;
+ int m = *((int*)v);
+ o = malloc(64);
+ if (!o)
+ return -1;
+ if (m == INV_MODE_DISABLED) {
+ sprintf(o, "disabled");
+ *out = o;
+ return 0;
+ }
+
+ if (m & INV_MODE_VERT) {
+ sprintf(o, "vertical");
+ } else if (m & INV_MODE_HORIZ) {
+ sprintf(o, "vertical");
+ }
+ if ((m & INV_ALIGN_SET(ALIGN_CENTER)) == INV_ALIGN_SET(ALIGN_CENTER)) {
+ strcat(o, "-center");
+ } else if ((m & INV_ALIGN_SET(ALIGN_LEFT)) == INV_ALIGN_SET(ALIGN_LEFT)) {
+ strcat(o, "-left");
+ } else if ((m & INV_ALIGN_SET(ALIGN_RIGHT)) == INV_ALIGN_SET(ALIGN_RIGHT)) {
+ strcat(o, "-right");
+ }
+ *out = o;
+ return 0;
+}
+
static int parse_color(const char *v, void *data)
{
color_t *c = (color_t *)data;
return gfx_parse_color(v, c);
}
+static int out_color(const void *v, char **out)
+{
+ char *o;
+ color_t *c = (color_t *)v;
+ o = malloc(16);
+ if (!o)
+ return -1;
+ sprintf(o, "#%02x%02x%02x", c->r, c->g, c->b);
+ return 0;
+}
+
static int parse_include(const char *v, void *data)
{
int rc;
@@ -59,7 +122,6 @@
setdir(cwd);
return rc;
}
-
struct parser cmd_parser[] = {
{ "scr.w", parse_int, &game_theme.w },
{ "scr.h", parse_int, &game_theme.h },
@@ -70,7 +132,7 @@
{ "scr.gfx.cursor.y", parse_int, &game_theme.cur_y },
{ "scr.gfx.use", parse_full_path, &game_theme.use_name }, /* compat */
{ "scr.gfx.cursor.use", parse_full_path, &game_theme.use_name },
- { "scr.gfx.pad", parse_int, &game_theme.pad },
+ { "scr.gfx.pad", parse_int, &game_theme.pad },
{ "scr.gfx.x", parse_int, &game_theme.gfx_x },
{ "scr.gfx.y", parse_int, &game_theme.gfx_y },
{ "scr.gfx.w", parse_int, &game_theme.max_scene_w },
@@ -79,8 +141,8 @@
{ "win.x", parse_int, &game_theme.win_x },
{ "win.y", parse_int, &game_theme.win_y },
- { "win.w", parse_int, &game_theme.win_w },
- { "win.h", parse_int, &game_theme.win_h },
+ { "win.w", parse_int, &game_theme.win_w },
+ { "win.h", parse_int, &game_theme.win_h },
{ "win.fnt.name", parse_full_path, &game_theme.font_name },
{ "win.fnt.size", parse_int, &game_theme.font_size },
/* compat mode directive */
@@ -94,12 +156,12 @@
{ "inv.x", parse_int, &game_theme.inv_x },
{ "inv.y", parse_int, &game_theme.inv_y },
- { "inv.w", parse_int, &game_theme.inv_w },
- { "inv.h", parse_int, &game_theme.inv_h },
+ { "inv.w", parse_int, &game_theme.inv_w },
+ { "inv.h", parse_int, &game_theme.inv_h },
{ "inv.mode", parse_inv_mode, &game_theme.inv_mode },
- { "inv.horiz", parse_inv_mode, &game_theme.inv_mode },
+ { "inv.horiz", parse_inv_mode, &game_theme.inv_mode },
- { "inv.col.fg", parse_color, &game_theme.icol },
+ { "inv.col.fg", parse_color, &game_theme.icol },
{ "inv.col.link", parse_color, &game_theme.ilcol },
{ "inv.col.alink", parse_color, &game_theme.iacol },
{ "inv.fnt.name", parse_full_path, &game_theme.inv_font_name },
@@ -113,7 +175,7 @@
{ "menu.col.alink", parse_color, &game_theme.menu_alink },
{ "menu.col.alpha", parse_int, &game_theme.menu_alpha },
{ "menu.col.border", parse_color, &game_theme.border_col },
- { "menu.bw", parse_int, &game_theme.border_w },
+ { "menu.bw", parse_int, &game_theme.border_w},
{ "menu.fnt.name", parse_full_path, &game_theme.menu_font_name },
{ "menu.fnt.size", parse_int, &game_theme.menu_font_size },
{ "menu.gfx.button", parse_full_path, &game_theme.menu_button_name },
@@ -128,6 +190,38 @@
{ NULL, },
};
+#define TF_POSX 1
+#define TF_POSY 2
+#define TF_NEG 4
+
+struct {
+ const char *name;
+ int *val;
+ int flags;
+} theme_scalables[] = {
+ { "scr.gfx.cursor.x", &game_theme.cur_x },
+ { "scr.gfx.cursor.y", &game_theme.cur_y },
+ { "scr.gfx.pad", &game_theme.pad },
+ { "scr.gfx.x", &game_theme.gfx_x, TF_POSX },
+ { "scr.gfx.y", &game_theme.gfx_y, TF_POSY },
+ { "scr.gfx.w", &game_theme.max_scene_w, TF_NEG },
+ { "scr.gfx.h", &game_theme.max_scene_h, TF_NEG },
+ { "win.x", &game_theme.win_x, TF_POSX },
+ { "win.y", &game_theme.win_y, TF_POSY },
+ { "win.w", &game_theme.win_w },
+ { "win.h", &game_theme.win_h },
+ { "win.fnt.size", &game_theme.font_size },
+ { "inv.x", &game_theme.inv_x, TF_POSX },
+ { "inv.y", &game_theme.inv_y, TF_POSY },
+ { "inv.w", &game_theme.inv_w },
+ { "inv.h", &game_theme.inv_h },
+ { "inv.fnt.size", &game_theme.inv_font_size },
+ { "menu.fnt.size", &game_theme.menu_font_size },
+ { "menu.button.x", &game_theme.menu_button_x, TF_POSX },
+ { "menu.button.y", &game_theme.menu_button_y, TF_POSY },
+ { NULL, },
+};
+
struct game_theme game_theme = {
.scale = 1.0f,
.w = 800,
@@ -163,8 +257,8 @@
.xoff = 0,
.yoff = 0,
};
+struct game_theme game_theme;
-
static void free_theme_strings(void)
{
struct game_theme *t = &game_theme;
@@ -238,9 +332,9 @@
*p = pic;
return 0;
}
-
static int game_theme_scale(int w, int h)
{
+ int i;
float xs, ys, v;
int xoff, yoff;
struct game_theme *t = &game_theme;
@@ -251,7 +345,6 @@
t->yoff = 0;
return 0;
}
-
xs = (float)w / (float)t->w;
ys = (float)h / (float)t->h;
@@ -267,50 +360,50 @@
if (yoff < 0)
yoff = 0;
- t->pad *= v;
- t->win_x *= v; t->win_x += xoff;
- t->win_y *= v; t->win_y += yoff;
- t->win_w *= v;
- t->win_h *= v;
- t->font_size *= v;
- t->gfx_x *= v; t->gfx_x += xoff;
- t->gfx_y *= v; t->gfx_y += yoff;
-
- if (t->max_scene_w != -1)
- t->max_scene_w *= v;
-
- if (t->max_scene_h != -1)
- t->max_scene_h *= v;
-
- t->inv_x *= v; t->inv_x += xoff;
- t->inv_y *= v; t->inv_y += yoff;
- t->inv_w *= v;
- t->inv_h *= v;
-
- t->inv_font_size *= v;
- t->menu_font_size *= v;
- t->menu_button_x *= v; t->menu_button_x += xoff;
- t->menu_button_y *= v; t->menu_button_y += yoff;
-
t->scale = v;
t->xoff = xoff;
t->yoff = yoff;
+
+ for (i = 0; theme_scalables[i].name; i++) {
+ int val = *(theme_scalables[i].val);
+ if ((val != -1) || !(theme_scalables[i].flags & TF_NEG))
+ val *= t->scale;
+ if (theme_scalables[i].flags & TF_POSX)
+ val += t->xoff;
+ if (theme_scalables[i].flags & TF_POSY)
+ val += t->yoff;
+ *(theme_scalables[i].val) = val;
+ }
return 0;
}
-static int theme_gfx_scale(void)
+int theme_setvar(char *name, char *val)
{
struct game_theme *t = &game_theme;
- if (theme_img_scale(&t->a_up) ||
- theme_img_scale(&t->a_down) ||
- theme_img_scale(&t->inv_a_up) ||
- theme_img_scale(&t->inv_a_down) ||
- theme_img_scale(&t->use) ||
- theme_img_scale(&t->cursor) ||
- theme_img_scale(&t->menu_button) ||
- theme_img_scale(&t->bg))
- return -1;
+ if (!process_cmd(name, val, cmd_parser)) {
+ int i;
+ for (i = 0; theme_scalables[i].name; i++) {
+ if (strcmp(theme_scalables[i].name, name))
+ continue;
+ int val = *(theme_scalables[i].val);
+ if ((val != -1) || !(theme_scalables[i].flags & TF_NEG))
+ val *= t->scale;
+ if (theme_scalables[i].flags & TF_POSX)
+ val += t->xoff;
+ if (theme_scalables[i].flags & TF_POSY)
+ val += t->yoff;
+ *(theme_scalables[i].val) = val;
+ break;
+ }
+ return 0;
+ }
+ return -1;
+}
+
+static int theme_bg_scale(void)
+{
+ struct game_theme *t = &game_theme;
if (t->bg) {
img_t screen, pic;
int xoff = (t->w - gfx_img_w(t->bg))/2;
@@ -357,12 +450,10 @@
return 0;
}
-int game_theme_init(int w, int h)
+static int game_theme_update_gfx(void)
{
struct game_theme *t = &game_theme;
-
- game_theme_scale(w, h);
-
+
if (t->font_name) {
fnt_free(t->font);
if (!(t->font = fnt_load(t->font_name, FONT_SZ(t->font_size))))
@@ -381,30 +472,36 @@
goto err;
}
-
if (t->a_up_name) {
gfx_free_image(t->a_up);
if (!(t->a_up = gfx_load_image(t->a_up_name)))
goto err;
+ if (theme_img_scale(&t->a_up))
+ goto err;
}
if (t->a_down_name) {
gfx_free_image(t->a_down);
if (!(t->a_down = gfx_load_image(t->a_down_name)))
goto err;
+ if (theme_img_scale(&t->a_down))
+ goto err;
}
if (t->inv_a_up_name) {
gfx_free_image(t->inv_a_up);
if (!(t->inv_a_up = gfx_load_image(t->inv_a_up_name)))
goto err;
+ if (theme_img_scale(&t->inv_a_up))
+ goto err;
}
-
if (t->inv_a_down_name) {
gfx_free_image(t->inv_a_down);
if (!(t->inv_a_down = gfx_load_image(t->inv_a_down_name)))
goto err;
+ if (theme_img_scale(&t->inv_a_down))
+ goto err;
}
if (t->bg_name) {
@@ -412,24 +509,34 @@
t->bg = NULL;
if (t->bg_name[0] && !(t->bg = gfx_load_image(t->bg_name)))
goto err;
+ if (theme_img_scale(&t->bg))
+ goto err;
+ if (theme_bg_scale())
+ goto err;
}
if (t->use_name) {
gfx_free_image(t->use);
if (!(t->use = gfx_load_image(t->use_name)))
goto err;
+ if (theme_img_scale(&t->use))
+ goto err;
}
if (t->cursor_name) {
gfx_free_image(t->cursor);
if (!(t->cursor = gfx_load_image(t->cursor_name)))
goto err;
+ if (theme_img_scale(&t->cursor))
+ goto err;
}
if (t->menu_button_name) {
gfx_free_image(t->menu_button);
if (!(t->menu_button = gfx_load_image(t->menu_button_name)))
goto err;
+ if (theme_img_scale(&t->menu_button))
+ goto err;
}
if (t->click_name) {
@@ -437,26 +544,44 @@
t->click = snd_load_wav(t->click_name);
}
- free_theme_strings();
+// free_theme_strings();
if (!t->cursor || !t->use || !t->inv_a_up || !t->inv_a_down || !t->a_down || !t->a_up ||
!t->font || !t->inv_font || !t->menu_font || !t->menu_button) {
fprintf(stderr,"Can't init theme. Not all required elements are defined.\n");
goto err;
}
-
- if (theme_gfx_scale()) {
- fprintf(stderr, "Can't scale theme.\n");
- goto err;
- }
return 0;
err:
- fprintf(stderr, "Can not init theme!\n");
- game_theme_free();
return -1;
}
+int game_theme_init(int w, int h)
+{
+ game_theme_scale(w, h);
+ if (game_theme_update_gfx()) {
+ fprintf(stderr, "Can not init theme!\n");
+ game_theme_free();
+ return -1;
+ }
+ return 0;
+}
+int game_theme_update(void)
+{
+ game_release_theme();
+ if (game_theme_update_gfx()) {
+ fprintf(stderr, "Can not update theme!\n");
+ return -1;
+ }
+
+ if (game_apply_theme()) {
+ fprintf(stderr, "Can not apply theme!\n");
+ return -1;
+ }
+ return 0;
+}
+
static int theme_parse(const char *path)
{
if (parse_ini(path, cmd_parser)) {
Index: src/sdl-instead/instead.c
===================================================================
--- src/sdl-instead/instead.c (revision 1288)
+++ src/sdl-instead/instead.c (working copy)
@@ -498,6 +498,16 @@
return 0;
}
+extern int theme_setvar(char *name, char *val);
+
+static int luaB_theme_var(lua_State *L) {
+ const char *var = luaL_optstring(L, 1, NULL);
+ const char *val = luaL_optstring(L, 2, NULL);
+ if (!theme_setvar((char*)var, (char*)val))
+ game_theme_changed = 2;
+ return 0;
+}
+
static const luaL_Reg base_funcs[] = {
{"doencfile", luaB_doencfile},
{"dofile", luaB_dofile},
@@ -507,6 +517,7 @@
{"get_gamepath", luaB_get_gamepath},
{"get_steadpath", luaB_get_steadpath},
{"set_timer", luaB_set_timer},
+ {"theme_var", luaB_theme_var},
{NULL, NULL}
};
Index: src/sdl-instead/themes.h
===================================================================
--- src/sdl-instead/themes.h (revision 1288)
+++ src/sdl-instead/themes.h (working copy)
@@ -103,6 +103,8 @@
extern char *curtheme_dir;
extern struct game_theme game_theme;
+extern struct game_theme game_theme_unscaled;
+
extern int game_default_theme(void);
extern int game_theme_select(const char *name);
@@ -112,6 +114,8 @@
extern int game_theme_free(void);
extern int game_theme_init(int w, int h);
extern int game_theme_optimize(void);
+extern int game_theme_update(void);
+
extern int theme_load(const char *name);
extern char *game_local_themes_path(void);
extern int theme_img_scale(img_t *p);
Index: src/sdl-instead/menu.c
===================================================================
--- src/sdl-instead/menu.c (revision 1288)
+++ src/sdl-instead/menu.c (working copy)
@@ -509,6 +509,10 @@
unlink (s);
game_select(curgame_dir);
game_menu_box(0, NULL);
+ if (game_theme_changed) {
+ game_release_theme();
+ game_use_theme();
+ }
// instead_eval("game:ini()"); instead_clear();
game_cmd("look");
custom_theme_warn();
Index: src/sdl-instead/game.c
===================================================================
--- src/sdl-instead/game.c (revision 1288)
+++ src/sdl-instead/game.c (working copy)
@@ -10,6 +10,7 @@
char *curgame_dir = NULL;
int game_own_theme = 0;
+int game_theme_changed = 0;
static int game_pic_w = 0;
static int game_pic_h = 0;
@@ -462,10 +463,8 @@
return (game_theme.inv_mode != INV_MODE_DISABLED);
}
-int game_apply_theme(void)
+int game_vidmode(void)
{
- layout_t lay;
- textbox_t box;
int w = opt_mode[0];
int h = opt_mode[1];
@@ -476,15 +475,23 @@
}
if (game_theme_init(w, h))
return -1;
-
- memset(objs, 0, sizeof(struct el) * el_max);
if (gfx_set_mode(game_theme.w, game_theme.h, opt_fs)) {
opt_mode[0] = opt_mode[1] = -1; opt_fs = 0; /* safe options */
return -1;
}
+
if (game_theme_optimize())
return -1;
+ return 0;
+}
+
+int game_apply_theme(void)
+{
+ layout_t lay;
+ textbox_t box;
+
+ memset(objs, 0, sizeof(struct el) * el_max);
gfx_bg(game_theme.bgcol);
game_clear(0, 0, game_theme.w, game_theme.h);
gfx_flip();
@@ -502,7 +509,6 @@
txt_box_set(box, lay);
el_set(el_scene, elt_box, game_theme.win_x, 0, box);
-
if (inv_enabled()) {
lay = txt_layout(game_theme.inv_font, INV_ALIGN(game_theme.inv_mode),
game_theme.inv_w, game_theme.inv_h);
@@ -684,43 +690,54 @@
return interval;
}
-int game_init(const char *name)
+int game_use_theme(void)
{
- getdir(game_cwd, sizeof(game_cwd));
- unix_path(game_cwd);
+ game_theme_changed = 0;
+ game_own_theme = 0;
- if (name)
- game_err_msg(NULL);
-
- if (gfx_video_init() || input_init())
- return -1;
-
- snd_init(opt_hz);
- game_change_vol(0, opt_vol);
-
if (game_default_theme()) {
fprintf(stderr, "Can't load default theme.\n");
return -1;
}
- if (game_select(name))
- return -1;
-
if (curgame_dir && !access(dirpath(THEME_FILE), R_OK)) {
game_own_theme = 1;
}
-
if (game_own_theme && opt_owntheme) {
if (theme_load(dirpath(THEME_FILE)))
return -1;
} else if (curtheme_dir && strcmp(DEFAULT_THEME, curtheme_dir)) {
game_theme_load(curtheme_dir);
}
-
+ if (game_vidmode())
+ return -1;
if (game_apply_theme()) {
game_theme_select(DEFAULT_THEME);
return -1;
}
+ return 0;
+}
+
+int game_init(const char *name)
+{
+ getdir(game_cwd, sizeof(game_cwd));
+ unix_path(game_cwd);
+
+ if (name)
+ game_err_msg(NULL);
+
+ if (gfx_video_init() || input_init())
+ return -1;
+
+ snd_init(opt_hz);
+ game_change_vol(0, opt_vol);
+
+ if (game_select(name))
+ return -1;
+
+ if (game_use_theme())
+ return -1;
+
timer_han = gfx_add_timer(HZ, counter_fn, NULL);
if (!curgame_dir) {
@@ -760,32 +777,17 @@
sounds_free();
}
-void game_done(int err)
+void game_release_theme(void)
{
int i;
-
- gfx_del_timer(timer_han);
- timer_han = NULL;
-
- if (opt_autosave && curgame_dir && !err)
- game_save(0);
- setdir(game_cwd);
-// cfg_save();
-
- if (menu_shown)
- menu_toggle();
mouse_reset(1);
- game_cursor(CURSOR_OFF);
+ game_cursor(CURSOR_OFF);
if (el_img(el_spic))
gfx_free_image(el_img(el_spic));
for (i = 0; i < el_max; i++) {
struct el *o;
o = el(i);
-// if (o->type == elt_image && o->p.p) {
-// if (!o->clone)
-// gfx_free_image(o->p.img);
-// } else
if (o->type == elt_layout && o->p.p) {
txt_layout_free(o->p.lay);
} else if (o->type == elt_box && o->p.p) {
@@ -795,12 +797,27 @@
o->p.p = NULL;
o->drawn = 0;
}
- free_last();
if (menu)
gfx_free_image(menu);
if (menubg)
gfx_free_image(menubg);
menu = menubg = NULL;
+}
+
+void game_done(int err)
+{
+ gfx_del_timer(timer_han);
+ timer_han = NULL;
+
+ if (opt_autosave && curgame_dir && !err)
+ game_save(0);
+ setdir(game_cwd);
+// cfg_save();
+
+ if (menu_shown)
+ menu_toggle();
+ game_release_theme();
+ free_last();
game_theme_free();
input_clear();
snd_done();
@@ -1446,6 +1463,9 @@
fading = check_fading();
+ if (game_theme_changed == 2 && opt_owntheme && !fading)
+ fading = 1; /* one frame at least */
+
if (fading) { /* take old screen */
game_cursor(CURSOR_CLEAR);
img_t offscreen = gfx_new(game_theme.w, game_theme.h);
@@ -1453,6 +1473,12 @@
gfx_draw(oldscreen, 0, 0);
}
+ if (game_theme_changed == 2 && opt_owntheme) {
+ game_theme_update();
+ game_theme_changed = 1;
+ new_place = 1;
+ }
+
if (new_place)
el_clear(el_title);
Index: src/sdl-instead/game.h
===================================================================
--- src/sdl-instead/game.h (revision 1288)
+++ src/sdl-instead/game.h (working copy)
@@ -9,6 +9,7 @@
#define HZ 100
extern int game_running;
+extern int game_theme_changed;
extern int nosound_sw;
extern int alsa_sw;
@@ -29,10 +30,15 @@
extern int game_theme_select(const char *name);
extern int game_init(const char *game);
+extern int game_vidmode(void);
+
extern int game_loop(void);
extern void game_done(int err);
extern int game_load_theme(const char *path);
+extern int game_apply_theme(void);
+extern int game_use_theme(void);
+extern void game_release_theme(void);
extern void game_music_player(void);
extern void game_stop_mus(int ms);
Index: theme-hack.diff
===================================================================
--- theme-hack.diff (revision 1287)
+++ theme-hack.diff (working copy)
@@ -1,6 +1,6 @@
Index: src/sdl-instead/util.c
===================================================================
---- src/sdl-instead/util.c (revision 1286)
+--- src/sdl-instead/util.c (revision 1288)
+++ src/sdl-instead/util.c (working copy)
@@ -51,7 +51,7 @@
return s;
@@ -13,7 +13,7 @@
n = strip(n);
Index: src/sdl-instead/util.h
===================================================================
---- src/sdl-instead/util.h (revision 1286)
+--- src/sdl-instead/util.h (revision 1288)
+++ src/sdl-instead/util.h (working copy)
@@ -23,6 +23,8 @@
extern int parse_string(const char *v, void *data);
@@ -26,7 +26,7 @@
#ifdef _HAVE_ICONV
Index: src/sdl-instead/themes.c
===================================================================
---- src/sdl-instead/themes.c (revision 1286)
+--- src/sdl-instead/themes.c (revision 1288)
+++ src/sdl-instead/themes.c (working copy)
@@ -17,6 +17,29 @@
return 0;
@@ -111,7 +111,15 @@
static int parse_include(const char *v, void *data)
{
int rc;
-@@ -70,7 +133,7 @@
+@@ -59,7 +122,6 @@
+ setdir(cwd);
+ return rc;
+ }
+-
+ struct parser cmd_parser[] = {
+ { "scr.w", parse_int, &game_theme.w },
+ { "scr.h", parse_int, &game_theme.h },
+@@ -70,7 +132,7 @@
{ "scr.gfx.cursor.y", parse_int, &game_theme.cur_y },
{ "scr.gfx.use", parse_full_path, &game_theme.use_name }, /* compat */
{ "scr.gfx.cursor.use", parse_full_path, &game_theme.use_name },
@@ -120,7 +128,7 @@
{ "scr.gfx.x", parse_int, &game_theme.gfx_x },
{ "scr.gfx.y", parse_int, &game_theme.gfx_y },
{ "scr.gfx.w", parse_int, &game_theme.max_scene_w },
-@@ -79,8 +142,8 @@
+@@ -79,8 +141,8 @@
{ "win.x", parse_int, &game_theme.win_x },
{ "win.y", parse_int, &game_theme.win_y },
@@ -131,7 +139,7 @@
{ "win.fnt.name", parse_full_path, &game_theme.font_name },
{ "win.fnt.size", parse_int, &game_theme.font_size },
/* compat mode directive */
-@@ -94,12 +157,12 @@
+@@ -94,12 +156,12 @@
{ "inv.x", parse_int, &game_theme.inv_x },
{ "inv.y", parse_int, &game_theme.inv_y },
@@ -148,7 +156,7 @@
{ "inv.col.link", parse_color, &game_theme.ilcol },
{ "inv.col.alink", parse_color, &game_theme.iacol },
{ "inv.fnt.name", parse_full_path, &game_theme.inv_font_name },
-@@ -113,7 +176,7 @@
+@@ -113,7 +175,7 @@
{ "menu.col.alink", parse_color, &game_theme.menu_alink },
{ "menu.col.alpha", parse_int, &game_theme.menu_alpha },
{ "menu.col.border", parse_color, &game_theme.border_col },
@@ -157,26 +165,67 @@
{ "menu.fnt.name", parse_full_path, &game_theme.menu_font_name },
{ "menu.fnt.size", parse_int, &game_theme.menu_font_size },
{ "menu.gfx.button", parse_full_path, &game_theme.menu_button_name },
-@@ -128,6 +191,10 @@
+@@ -128,6 +190,38 @@
{ NULL, },
};
-+int theme_setvar()
-+{
-+}
++#define TF_POSX 1
++#define TF_POSY 2
++#define TF_NEG 4
+
++struct {
++ const char *name;
++ int *val;
++ int flags;
++} theme_scalables[] = {
++ { "scr.gfx.cursor.x", &game_theme.cur_x },
++ { "scr.gfx.cursor.y", &game_theme.cur_y },
++ { "scr.gfx.pad", &game_theme.pad },
++ { "scr.gfx.x", &game_theme.gfx_x, TF_POSX },
++ { "scr.gfx.y", &game_theme.gfx_y, TF_POSY },
++ { "scr.gfx.w", &game_theme.max_scene_w, TF_NEG },
++ { "scr.gfx.h", &game_theme.max_scene_h, TF_NEG },
++ { "win.x", &game_theme.win_x, TF_POSX },
++ { "win.y", &game_theme.win_y, TF_POSY },
++ { "win.w", &game_theme.win_w },
++ { "win.h", &game_theme.win_h },
++ { "win.fnt.size", &game_theme.font_size },
++ { "inv.x", &game_theme.inv_x, TF_POSX },
++ { "inv.y", &game_theme.inv_y, TF_POSY },
++ { "inv.w", &game_theme.inv_w },
++ { "inv.h", &game_theme.inv_h },
++ { "inv.fnt.size", &game_theme.inv_font_size },
++ { "menu.fnt.size", &game_theme.menu_font_size },
++ { "menu.button.x", &game_theme.menu_button_x, TF_POSX },
++ { "menu.button.y", &game_theme.menu_button_y, TF_POSY },
++ { NULL, },
++};
++
struct game_theme game_theme = {
.scale = 1.0f,
.w = 800,
-@@ -163,6 +230,7 @@
+@@ -163,8 +257,8 @@
.xoff = 0,
.yoff = 0,
};
-+struct game_theme game_theme_unscaled;
++struct game_theme game_theme;
-
+-
static void free_theme_strings(void)
-@@ -251,7 +319,6 @@
+ {
+ struct game_theme *t = &game_theme;
+@@ -238,9 +332,9 @@
+ *p = pic;
+ return 0;
+ }
+-
+ static int game_theme_scale(int w, int h)
+ {
++ int i;
+ float xs, ys, v;
+ int xoff, yoff;
+ struct game_theme *t = &game_theme;
+@@ -251,7 +345,6 @@
t->yoff = 0;
return 0;
}
@@ -184,12 +233,54 @@
xs = (float)w / (float)t->w;
ys = (float)h / (float)t->h;
-@@ -298,19 +365,9 @@
+@@ -267,50 +360,50 @@
+ if (yoff < 0)
+ yoff = 0;
+
+- t->pad *= v;
+- t->win_x *= v; t->win_x += xoff;
+- t->win_y *= v; t->win_y += yoff;
+- t->win_w *= v;
+- t->win_h *= v;
+- t->font_size *= v;
+- t->gfx_x *= v; t->gfx_x += xoff;
+- t->gfx_y *= v; t->gfx_y += yoff;
+-
+- if (t->max_scene_w != -1)
+- t->max_scene_w *= v;
+-
+- if (t->max_scene_h != -1)
+- t->max_scene_h *= v;
+-
+- t->inv_x *= v; t->inv_x += xoff;
+- t->inv_y *= v; t->inv_y += yoff;
+- t->inv_w *= v;
+- t->inv_h *= v;
+-
+- t->inv_font_size *= v;
+- t->menu_font_size *= v;
+- t->menu_button_x *= v; t->menu_button_x += xoff;
+- t->menu_button_y *= v; t->menu_button_y += yoff;
+-
+ t->scale = v;
+ t->xoff = xoff;
+ t->yoff = yoff;
++
++ for (i = 0; theme_scalables[i].name; i++) {
++ int val = *(theme_scalables[i].val);
++ if ((val != -1) || !(theme_scalables[i].flags & TF_NEG))
++ val *= t->scale;
++ if (theme_scalables[i].flags & TF_POSX)
++ val += t->xoff;
++ if (theme_scalables[i].flags & TF_POSY)
++ val += t->yoff;
++ *(theme_scalables[i].val) = val;
++ }
return 0;
}
-static int theme_gfx_scale(void)
-+static int theme_bg_scale(void)
++int theme_setvar(char *name, char *val)
{
struct game_theme *t = &game_theme;
- if (theme_img_scale(&t->a_up) ||
@@ -201,11 +292,34 @@
- theme_img_scale(&t->menu_button) ||
- theme_img_scale(&t->bg))
- return -1;
--
+
++ if (!process_cmd(name, val, cmd_parser)) {
++ int i;
++ for (i = 0; theme_scalables[i].name; i++) {
++ if (strcmp(theme_scalables[i].name, name))
++ continue;
++ int val = *(theme_scalables[i].val);
++ if ((val != -1) || !(theme_scalables[i].flags & TF_NEG))
++ val *= t->scale;
++ if (theme_scalables[i].flags & TF_POSX)
++ val += t->xoff;
++ if (theme_scalables[i].flags & TF_POSY)
++ val += t->yoff;
++ *(theme_scalables[i].val) = val;
++ break;
++ }
++ return 0;
++ }
++ return -1;
++}
++
++static int theme_bg_scale(void)
++{
++ struct game_theme *t = &game_theme;
if (t->bg) {
img_t screen, pic;
int xoff = (t->w - gfx_img_w(t->bg))/2;
-@@ -357,12 +414,10 @@
+@@ -357,12 +450,10 @@
return 0;
}
@@ -220,7 +334,7 @@
if (t->font_name) {
fnt_free(t->font);
if (!(t->font = fnt_load(t->font_name, FONT_SZ(t->font_size))))
-@@ -381,30 +436,36 @@
+@@ -381,30 +472,36 @@
goto err;
}
@@ -259,7 +373,7 @@
}
if (t->bg_name) {
-@@ -412,24 +473,34 @@
+@@ -412,24 +509,34 @@
t->bg = NULL;
if (t->bg_name[0] && !(t->bg = gfx_load_image(t->bg_name)))
goto err;
@@ -294,7 +408,15 @@
}
if (t->click_name) {
-@@ -444,19 +515,70 @@
+@@ -437,26 +544,44 @@
+ t->click = snd_load_wav(t->click_name);
+ }
+
+- free_theme_strings();
++// free_theme_strings();
+
+ if (!t->cursor || !t->use || !t->inv_a_up || !t->inv_a_down || !t->a_down || !t->a_up ||
+ !t->font || !t->inv_font || !t->menu_font || !t->menu_button) {
fprintf(stderr,"Can't init theme. Not all required elements are defined.\n");
goto err;
}
@@ -312,7 +434,6 @@
+int game_theme_init(int w, int h)
+{
-+ memcpy(&game_theme_unscaled, &game_theme, sizeof(game_theme));
+ game_theme_scale(w, h);
+ if (game_theme_update_gfx()) {
+ fprintf(stderr, "Can not init theme!\n");
@@ -324,39 +445,7 @@
+int game_theme_update(void)
+{
-+ int w, h;
-+
-+ w = game_theme.w;
-+ h = game_theme.h;
-+
+ game_release_theme();
-+
-+ game_theme.scale = game_theme_unscaled.scale;
-+ game_theme.w = game_theme_unscaled.w;
-+ game_theme.h = game_theme_unscaled.h;
-+ game_theme.pad = game_theme_unscaled.pad;
-+ game_theme.win_x = game_theme_unscaled.win_x;
-+ game_theme.win_y = game_theme_unscaled.win_y;
-+ game_theme.win_w = game_theme_unscaled.win_w;
-+ game_theme.win_h = game_theme_unscaled.win_h;
-+ game_theme.font_size = game_theme_unscaled.font_size;
-+ game_theme.gfx_x = game_theme_unscaled.gfx_x;
-+ game_theme.gfx_y = game_theme_unscaled.gfx_y;
-+ game_theme.max_scene_w = game_theme_unscaled.max_scene_w;
-+ game_theme.max_scene_h = game_theme_unscaled.max_scene_h;
-+ game_theme.inv_x = game_theme_unscaled.inv_x;
-+ game_theme.inv_y = game_theme_unscaled.inv_y;
-+ game_theme.inv_w = game_theme_unscaled.inv_w;
-+ game_theme.inv_h = game_theme_unscaled.inv_h;
-+ game_theme.inv_font_size = game_theme_unscaled.inv_font_size;
-+ game_theme.menu_font_size = game_theme_unscaled.menu_font_size;
-+ game_theme.menu_button_x = game_theme_unscaled.menu_button_x;
-+ game_theme.menu_button_y = game_theme_unscaled.menu_button_y;
-+ game_theme.xoff = game_theme_unscaled.xoff;
-+ game_theme.yoff = game_theme_unscaled.yoff;
-+
-+ game_theme_scale(w, h);
-+
+ if (game_theme_update_gfx()) {
+ fprintf(stderr, "Can not update theme!\n");
+ return -1;
@@ -374,25 +463,26 @@
if (parse_ini(path, cmd_parser)) {
Index: src/sdl-instead/instead.c
===================================================================
---- src/sdl-instead/instead.c (revision 1286)
+--- src/sdl-instead/instead.c (revision 1288)
+++ src/sdl-instead/instead.c (working copy)
-@@ -498,6 +498,15 @@
+@@ -498,6 +498,16 @@
return 0;
}
-+extern struct parser cmd_parser[];
++extern int theme_setvar(char *name, char *val);
++
+static int luaB_theme_var(lua_State *L) {
+ const char *var = luaL_optstring(L, 1, NULL);
+ const char *val = luaL_optstring(L, 2, NULL);
-+ process_cmd(var, val, cmd_parser);
-+ game_theme_changed = 2;
++ if (!theme_setvar((char*)var, (char*)val))
++ game_theme_changed = 2;
+ return 0;
+}
+
static const luaL_Reg base_funcs[] = {
{"doencfile", luaB_doencfile},
{"dofile", luaB_dofile},
-@@ -507,6 +516,7 @@
+@@ -507,6 +517,7 @@
{"get_gamepath", luaB_get_gamepath},
{"get_steadpath", luaB_get_steadpath},
{"set_timer", luaB_set_timer},
@@ -402,7 +492,7 @@
Index: src/sdl-instead/themes.h
===================================================================
---- src/sdl-instead/themes.h (revision 1286)
+--- src/sdl-instead/themes.h (revision 1288)
+++ src/sdl-instead/themes.h (working copy)
@@ -103,6 +103,8 @@
extern char *curtheme_dir;
@@ -424,7 +514,7 @@
extern int theme_img_scale(img_t *p);
Index: src/sdl-instead/menu.c
===================================================================
---- src/sdl-instead/menu.c (revision 1286)
+--- src/sdl-instead/menu.c (revision 1288)
+++ src/sdl-instead/menu.c (working copy)
@@ -509,6 +509,10 @@
unlink (s);
@@ -439,7 +529,7 @@
custom_theme_warn();
Index: src/sdl-instead/game.c
===================================================================
---- src/sdl-instead/game.c (revision 1286)
+--- src/sdl-instead/game.c (revision 1288)
+++ src/sdl-instead/game.c (working copy)
@@ -10,6 +10,7 @@
char *curgame_dir = NULL;
@@ -656,7 +746,7 @@
Index: src/sdl-instead/game.h
===================================================================
---- src/sdl-instead/game.h (revision 1286)
+--- src/sdl-instead/game.h (revision 1288)
+++ src/sdl-instead/game.h (working copy)
@@ -9,6 +9,7 @@
#define HZ 100