steed/stead/gui.lua
2010-02-16 18:00:45 +00:00

153 lines
2.7 KiB
Lua

game.hinting = true;
game.showlast = true;
iface.xref = function(self, str, obj)
local o = ref(obj);
local cmd=''
if not isObject(o) or isStatus(o) or not o.id then
return str;
end
if ref(ways():srch(obj)) then
cmd = 'go ';
elseif isMenu(o) then
cmd = 'act ';
elseif isSceneUse(o) then
cmd = 'use ';
end
return cat('<a:'..cmd..'0'..tostring(o.id)..'>',str,'</a>');
end;
iface.enum = function(self, n, str)
if str == nil or n == nil then return nil; end;
return n..self:nb(' - ')..str;
end
iface.title = function(self, str)
return nil
end;
iface.img = function(self, str)
if str == nil then return nil; end;
return "<g:"..str..">";
end;
iface.nb = function(self, str)
if str == nil then return nil; end;
return "<w:"..str..">";
end;
iface.under = function(self, str)
if str == nil then return nil; end;
return cat('<u>',str,'</u>');
end;
iface.em = function(self, str)
if str == nil then return nil; end;
return cat('<i>',str,'</i>');
end;
iface.right = function(self, str)
if str == nil then return nil; end;
return cat('<r>',str,'</r>');
end;
iface.left = function(self, str)
if str == nil then return nil; end;
return cat('<l>',str,'</l>');
end;
iface.center = function(self, str)
if str == nil then return nil; end;
return cat('<c>',str,'</c>');
end;
iface.bold = function(self, str)
if str == nil then return nil; end;
return cat('<b>',str,'</b>');
end;
iface.inv = function(self, str)
if str then
str = stead.string.gsub(str,'([^\\]),','%1^');
str = stead.string.gsub(str,'\\,',',');
end
return str
end;
iface.ways = function(self, str)
if str then
str = stead.string.gsub(str,'([^\\]),','%1 | ');
str = stead.string.gsub(str,'\\,',',');
return '<c>'..str..'</c>';
end
return str
end;
-- here is gui staff only
function stat(v)
v.status_type = true
return obj(v);
end
function isStatus(v)
if type(v) ~= 'table' then
return false
end
if v.status_type then
return true
end
return false
end
function menu_save(self, name, h, need)
local dsc;
if need then
h:write(name.." = menu {nam = '"..tostring(self.nam).."'}\n");
end
savemembers(h, self, name, need);
end
MENU_TAG_ID = 10000
function menu(v)
v.menu_type = true
if v.inv == nil then
v.inv = function(s)
local r
r = call(s, 'menu');
if r == nil then
obj_tag(me(), MENU_TAG_ID); -- retag menu field
end
return r, true
end
end
if v.act == nil then
v.act = function(s)
local r
r = call(s, 'menu');
if r == nil then
obj_tag(me(), MENU_TAG_ID); -- retag menu field
end
return r, true
end
end
if v.save == nil then
v.save = menu_save;
end
return obj(v);
end
function isMenu(v)
if type(v) ~= 'table' then
return false
end
if v.menu_type then
return true
end
return false
end