Issue #15 - single phrases
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@ -1,6 +1,7 @@
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room = require("../../lib/room.coffee")
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obj = require('../../lib/obj.coffee')
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dialogue = require('../../lib/dialogue.coffee')
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dialogue = require('../../lib/util/dialogue.coffee')
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phrase = require('../../lib/util/phrase.coffee')
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oneOf = require('../../lib/oneOf.coffee')
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Salet = require('../../lib/salet.coffee')
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@ -73,9 +73,12 @@ room "lair", salet,
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return "You eat the bugg mass. Delicious and raw. Perhaps it's a good lair to live in."
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]
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dialogue "Yes", salet, "merchant", "merchant", """
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phrase "Yes", salet, "merchant", """
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Yes.
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"""
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dialogue "No", salet, "merchant", "merchant", """
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No.
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"""
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room "shop-inside", salet,
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ways: ["shop"]
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@ -104,6 +107,7 @@ lamp = obj "lamp",
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takeable: true
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lamp.put(salet, "shop-inside")
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# The dialogue entry point has to be a room, in order to have an ID to go to.
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room "merchdialogue", salet,
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choices: "#merchant",
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dsc: """
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2
lib/util/README.md
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2
lib/util/README.md
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@ -0,0 +1,2 @@
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These functions are not used by Salet core.
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But you can `require` them in your game and use thusly.
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@ -1,12 +1,5 @@
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room = require("./room.coffee")
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randomid = () ->
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alphabet = "abcdefghijklmnopqrstuvwxyz0123456789" # see the dreaded linkRe expression in Undum
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rndstr = []
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for i in [1..10]
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rndstr.push alphabet.charAt(Math.floor(Math.random() * alphabet.length))
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return rndstr.join('').toString()
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room = require("../room.coffee")
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randomid = require("./randomid.coffee")
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###
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A dialogue shortcut.
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Usage:
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30
lib/util/phrase.coffee
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30
lib/util/phrase.coffee
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room = require("../room.coffee")
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randomid = require("./randomid.coffee")
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###
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A phrase shortcut.
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Usage:
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phrase "Point out a thing in her purse (mildly)", "start", """
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Point out a thing in her purse (mildly)
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""", "character.sandbox.mild = true"
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@param title phrase Phrase (question)
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@param salet Salet core
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@param string tag tag marking viewing condition
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@param string text Response
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@param string effect an optional parameter, eval'd code
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###
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phrase = (title, salet, tag, text, effect) ->
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retval = room(randomid(), salet, {
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optionText: title
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dsc: text
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clear: false # backlog is useful in dialogues
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choices: "#"+tag
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tags: [tag]
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})
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if effect?
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retval.before = (character, system) ->
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eval(effect)
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return retval
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module.exports = phrase
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6
lib/util/randomid.coffee
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6
lib/util/randomid.coffee
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module.exports = () ->
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alphabet = "abcdefghijklmnopqrstuvwxyz0123456789" # see the dreaded linkRe expression in Undum
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rndstr = []
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for i in [1..10]
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rndstr.push alphabet.charAt(Math.floor(Math.random() * alphabet.length))
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return rndstr.join('').toString()
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