voyageur-review/game/begin.coffee

35 lines
1.1 KiB
CoffeeScript

room = require("../../lib/room.coffee")
obj = require('../../lib/obj.coffee')
dialogue = require('../../lib/dialogue.coffee')
oneOf = require('../../lib/oneOf.coffee')
Salet = require('../../lib/salet.coffee')
salet = Salet({
game_id: "your-game-id-here"
game_version: "1.0"
})
$(document).ready(() ->
salet.beginGame()
)
###
Element helpers. There is no real need to build monsters like a().id("hello")
because you won't use them as is. It does not make sense in context, the
author has Markdown and all utilities to *forget* about the markup.
###
way_to = (content, ref) ->
return "<a href='#{ref}' class='way'>#{content}</a>"
textlink = (content, ref) ->
return "<a href='./_writer_#{ref}' class='once'>#{content}</a>"
actlink = (content, ref) ->
return "<a href='./#{ref}' class='once'>#{content}</a>"
textcycle = (content, ref) ->
return "<a href='./_replacer_#{ref}' class='cycle' id='#{ref}'>#{content}</a>"
# The first room of the game.
# For accessibility reasons the text is provided in HTML, not here.
room "start", salet,
dsc: """
""",
choices: "#start"