voyageur-review/game/begin.coffee
Alexander Yakovlev 99b678cfa7 Dependency cleaning
Coffee-script is required for the gulpfile.
2016-02-01 21:57:29 +07:00

35 lines
1.1 KiB
CoffeeScript

room = require("../../lib/room.coffee")
obj = require('../../lib/obj.coffee')
dialogue = require('../../lib/dialogue.coffee')
oneOf = require('../../lib/oneOf.coffee')
Salet = require('../../lib/salet.coffee')
salet = new Salet
salet.view.init(salet)
salet.game_id = "your-game-id-here"
salet.game_version = "1.0"
$(document).ready(() ->
salet.beginGame()
)
###
Element helpers. There is no real need to build monsters like a().id("hello")
because you won't use them as is. It does not make sense in context, the
author has Markdown and all utilities to *forget* about the markup.
###
way_to = (content, ref) ->
return "<a href='#{ref}' class='way'>#{content}</a>"
textlink = (content, ref) ->
return "<a href='./_writer_#{ref}' class='once'>#{content}</a>"
actlink = (content, ref) ->
return "<a href='./#{ref}' class='once'>#{content}</a>"
textcycle = (content, ref) ->
return "<a href='./_replacer_#{ref}' class='cycle' id='#{ref}'>#{content}</a>"
# The first room of the game.
# For accessibility reasons the text is provided in HTML, not here.
room "start", salet,
dsc: """
""",
choices: "#start"