Indexing the player's initial position.
int IXRegions::add_to_World_index(OUTPUT_STREAM, faux_instance *O) { if ((O) && (IXInstances::is_a_room(O))) { faux_instance *R = IXInstances::region_of(O); if (R) PL::HTMLMap::colour_chip(OUT, O, R, O->region_set_at); } return FALSE; }