Indexing the player's initial position.

§1.

int IXRegions::add_to_World_index(OUTPUT_STREAM, faux_instance *O) {
    if ((O) && (IXInstances::is_a_room(O))) {
        faux_instance *R = IXInstances::region_of(O);
        if (R) PL::HTMLMap::colour_chip(OUT, O, R, O->region_set_at);
    }
    return FALSE;
}