Indexing the player's initial position.

§1. Since backdrops are contained using different mechanisms, the following adds backdrop contents to a room called loc, or lists backdrops which are "everywhere" if loc is NULL.

void IXBackdrops::index_object_further(OUTPUT_STREAM, faux_instance *loc, int depth,
    int details, int how) {
    int discoveries = 0;
    faux_instance *bd;
    if (loc) {
        LOOP_OVER_LINKED_LIST(bd, faux_instance, loc->backdrop_presences) {
            if (++discoveries == 1) Insert fore-matter1.1;
            IXPhysicalWorld::index(OUT, bd, depth+1, details);
        }
    } else {
        LOOP_OVER_BACKDROPS(bd)
            if (bd->is_everywhere) {
                if (++discoveries == 1) Insert fore-matter1.1;
                IXPhysicalWorld::index(OUT, bd, depth+1, details);
            }
    }
    if (discoveries > 0) Insert after-matter1.2;
}

§1.1. Insert fore-matter1.1 =

    switch (how) {
        case 1: HTML_OPEN("p");
                WRITE("<b>Present everywhere:</b>"); HTML_TAG("br"); break;
        case 2: HTML_TAG("br"); break;
    }

§1.2. Insert after-matter1.2 =

    switch (how) {
        case 1: HTML_CLOSE("p"); HTML_TAG("hr"); HTML_OPEN("p"); break;
        case 2: break;
    }