Indexing the player's initial position.
int IXMap::add_to_World_index(OUTPUT_STREAM, faux_instance *O) { if ((O) && (IXInstances::is_a_room(O))) { PL::SpatialMap::index_room_connections(OUT, O); } return FALSE; } int IXMap::annotate_in_World_index(OUTPUT_STREAM, faux_instance *O) { if ((O) && (IXInstances::is_a_door(O))) { faux_instance *A = NULL, *B = NULL; IXInstances::get_door_data(O, &A, &B); if ((A) && (B)) WRITE(" - <i>door to "); else WRITE(" - <i>one-sided door to "); faux_instance *X = A; if (A == IXPhysicalWorld::room_being_indexed()) X = B; if (X == NULL) X = IXInstances::other_side_of_door(O); if (X == NULL) WRITE("nowhere"); else IXInstances::write_name(OUT, X); WRITE("</i>"); return TRUE; } return FALSE; }