Indexing the player's initial position.

§1.

int IXMap::add_to_World_index(OUTPUT_STREAM, faux_instance *O) {
    if ((O) && (IXInstances::is_a_room(O))) {
        PL::SpatialMap::index_room_connections(OUT, O);
    }
    return FALSE;
}

int IXMap::annotate_in_World_index(OUTPUT_STREAM, faux_instance *O) {
    if ((O) && (IXInstances::is_a_door(O))) {
        faux_instance *A = NULL, *B = NULL;
        IXInstances::get_door_data(O, &A, &B);
        if ((A) && (B)) WRITE(" - <i>door to ");
        else WRITE(" - <i>one-sided door to ");
        faux_instance *X = A;
        if (A == IXPhysicalWorld::room_being_indexed()) X = B;
        if (X == NULL) X = IXInstances::other_side_of_door(O);
        if (X == NULL) WRITE("nowhere");
        else IXInstances::write_name(OUT, X);
        WRITE("</i>");
        return TRUE;
    }
    return FALSE;
}