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inform7/resources/Documentation/Examples/TerracottissimaMaxima.txt
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Example: *** Terracottissima Maxima
Location: Understanding things by their properties
RecipeLocation: Using the Player's Input
Index: Understanding text
Description: Flowerpots with textual names that might change during play.
For: Z-Machine
Inform can also understand text properties:
{*}"Terracottissima Maxima"
A flowerpot is a kind of thing. A flowerpot has a text called pattern. Understand the pattern property as describing a flowerpot. The printed name of a flowerpot is usually "[pattern] flowerpot". The printed plural name of a flowerpot is usually "[pattern] flowerpots".
The Herb Garden is a room. In the Herb Garden is a flowerpot with pattern "blue willow". In the Herb Garden is a flowerpot with pattern "striped". In the Herb Garden is a flowerpot with pattern "striped".
Test me with "x blue willow / get striped / look".
This may not seem very much different from having the pattern be a kind of value -- except that texts can, of course, hold almost anything. Further exploration of these possibilities may be found in the chapter on Advanced Text.