p.kosyh
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cfc8a176a3
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1.0.1
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2009-11-19 18:46:05 +00:00 |
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p.kosyh
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5ec8d3a154
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cleanup in autosave
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2009-11-14 20:20:44 +00:00 |
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p.kosyh
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d88a3753b6
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autosave cleanup
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2009-11-14 18:23:11 +00:00 |
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p.kosyh
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402b311c80
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autosave from game fix
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2009-11-14 18:12:33 +00:00 |
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p.kosyh
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1f8801a9f0
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autosave from game
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2009-11-14 18:10:10 +00:00 |
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p.kosyh
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9a3b884aff
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callpush/pop cleanups
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2009-11-14 07:41:39 +00:00 |
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p.kosyh
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38c864ad6c
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ctx in callbool
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2009-11-14 06:00:03 +00:00 |
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p.kosyh
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35649df04a
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save disabling fixes
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2009-11-13 12:04:46 +00:00 |
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p.kosyh
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6c5131a54a
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game.enable_save, not read yet
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2009-11-13 11:28:52 +00:00 |
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p.kosyh
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f37c6646eb
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broken stack in lua
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2009-11-13 08:19:23 +00:00 |
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p.kosyh
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88639df639
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snd player
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2009-11-12 09:07:17 +00:00 |
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p.kosyh
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9adc1222ac
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sound looping
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2009-11-11 20:16:26 +00:00 |
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p.kosyh
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61b85083f5
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set_sound with channel, undocumented feature ;)
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2009-11-11 19:13:37 +00:00 |
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p.kosyh
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c2b9ff972a
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phrase_action cleanups for future hacks
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2009-11-11 17:21:54 +00:00 |
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p.kosyh
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4a0c8adab1
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config.make fix
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2009-11-08 14:33:23 +00:00 |
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p.kosyh
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5a8316dfaa
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going to 1.0.0...
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2009-11-03 16:45:46 +00:00 |
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p.kosyh
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7848771961
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safe lifeoff from life
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2009-11-01 18:41:14 +00:00 |
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p.kosyh
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1152009b34
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is_music
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2009-11-01 11:05:36 +00:00 |
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p.kosyh
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0c5c2bd2fd
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get_music_loop fix
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2009-11-01 07:32:13 +00:00 |
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p.kosyh
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e4d04b1a6d
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stop_music added
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2009-11-01 07:06:14 +00:00 |
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p.kosyh
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c4ce8587b6
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cleanups, cctx
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2009-10-27 15:07:42 +00:00 |
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p.kosyh
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9ff01b1c2b
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pon/poff/prem without parameter
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2009-10-27 15:02:53 +00:00 |
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p.kosyh
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f54434f4d8
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self(), pclr, pget replaces pstart pend
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2009-10-27 14:53:39 +00:00 |
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p.kosyh
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294a447a9e
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cleanups
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2009-10-26 15:00:11 +00:00 |
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p.kosyh
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05528dfaab
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ppush/ppop
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2009-10-23 12:39:21 +00:00 |
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p.kosyh
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a3a55c14ad
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p, pn stack
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2009-10-23 11:29:44 +00:00 |
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p.kosyh
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42bf7f4768
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pn functions
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2009-10-23 10:46:48 +00:00 |
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p.kosyh
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8625747b57
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putto fix
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2009-10-23 09:37:37 +00:00 |
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p.kosyh
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b1a66dfa6a
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fix in allocator
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2009-10-21 07:09:20 +00:00 |
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p.kosyh
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0c72491b69
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more clever allocator save
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2009-10-21 05:33:20 +00:00 |
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p.kosyh
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5cc1ad8c7d
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game:ini fix + debug info in list checker
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2009-10-19 11:16:54 +00:00 |
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p.kosyh
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c5eb2b429c
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allocator
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2009-10-19 08:59:01 +00:00 |
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p.kosyh
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e06ba6778f
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from argument
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2009-10-16 13:10:05 +00:00 |
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p.kosyh
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8d6ad827ef
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too sad, last comm was bogus :(
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2009-10-15 16:16:13 +00:00 |
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p.kosyh
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47bd734d9f
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deref clever logic
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2009-10-15 12:39:55 +00:00 |
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p.kosyh
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56e7892630
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scene_use fixes
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2009-10-15 08:54:20 +00:00 |
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p.kosyh
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834d2af9bd
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scene_use logic
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2009-10-15 07:06:45 +00:00 |
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p.kosyh
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24fef87d46
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forcedsc, scene_use
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2009-10-15 05:36:22 +00:00 |
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p.kosyh
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11d9cd259c
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reverd bad commit =)
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2009-10-14 15:52:29 +00:00 |
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p.kosyh
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4920919253
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fix to save?
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2009-10-14 14:15:02 +00:00 |
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p.kosyh
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d1cbf9f586
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version switch
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2009-10-12 07:10:24 +00:00 |
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p.kosyh
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4397e34c35
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par returns again... ahhh...
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2009-10-11 16:27:25 +00:00 |
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p.kosyh
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f37fe09761
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list_search not search in disabled objects
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2009-10-11 15:13:45 +00:00 |
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p.kosyh
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598208e3c9
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par again
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2009-10-11 14:49:30 +00:00 |
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p.kosyh
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a4224fbb25
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par revert
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2009-10-11 14:35:54 +00:00 |
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p.kosyh
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a84c9a838c
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seen and have fixes. par fix. not tested
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2009-10-11 14:35:03 +00:00 |
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p.kosyh
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2e050cdc70
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Unneeded code? Need to test...
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2009-10-06 18:22:52 +00:00 |
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p.kosyh
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7d9884078a
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future? game.scene_use let use scene objects
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2009-10-06 06:40:34 +00:00 |
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p.kosyh
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9d30d674e6
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more correct get_sound
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2009-10-04 16:17:56 +00:00 |
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p.kosyh
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7987f5a8c7
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sounds support. snd_set
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2009-10-04 15:53:44 +00:00 |
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