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adventin/src/sdl-instead/SDL_gfxBlitFunc.c
2009-11-10 13:16:59 +00:00

482 lines
9 KiB
C

/*
SDL_gfxBlitFunc: custom blitters (part of SDL_gfx library)
LGPL (c) A. Schiffler
*/
#include "SDL_gfxBlitFunc.h"
/* -------- Alpha adjustment table, modified transfer function -------- */
unsigned int GFX_ALPHA_ADJUST[256] = {
0, /* 0 */
15, /* 1 */
22, /* 2 */
27, /* 3 */
31, /* 4 */
35, /* 5 */
39, /* 6 */
42, /* 7 */
45, /* 8 */
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251, /* 249 */
252, /* 250 */
252, /* 251 */
253, /* 252 */
253, /* 253 */
254, /* 254 */
255 /* 255 */
};
/* --- */
/* Special blitter for correct destination Alpha during RGBA->RGBA blits */
void SDL_gfxBlitBlitterRGBA(SDL_gfxBlitInfo * info)
{
int width = info->d_width;
int height = info->d_height;
Uint8 *src = info->s_pixels;
int srcskip = info->s_skip;
Uint8 *dst = info->d_pixels;
int dstskip = info->d_skip;
SDL_PixelFormat *srcfmt = info->src;
SDL_PixelFormat *dstfmt = info->dst;
int srcbpp = srcfmt->BytesPerPixel;
int dstbpp = dstfmt->BytesPerPixel;
while (height--) {
GFX_DUFFS_LOOP4( {
Uint32 pixel;
unsigned sR;
unsigned sG;
unsigned sB;
unsigned sA;
unsigned dR;
unsigned dG;
unsigned dB;
unsigned dA;
unsigned sAA;
GFX_DISEMBLE_RGBA(src, srcbpp, srcfmt, pixel, sR, sG, sB, sA);
GFX_DISEMBLE_RGBA(dst, dstbpp, dstfmt, pixel, dR, dG, dB, dA);
sAA=GFX_ALPHA_ADJUST[sA & 255];
GFX_ALPHA_BLEND(sR, sG, sB, sAA, dR, dG, dB);
dA |= sAA;
GFX_ASSEMBLE_RGBA(dst, dstbpp, dstfmt, dR, dG, dB, dA);
src += srcbpp; dst += dstbpp;
}, width);
src += srcskip;
dst += dstskip;
}
}
int SDL_gfxBlitRGBACall(SDL_Surface * src, SDL_Rect * srcrect, SDL_Surface * dst, SDL_Rect * dstrect)
{
/*
* Set up source and destination buffer pointers, then blit
*/
if (srcrect->w && srcrect->h) {
SDL_gfxBlitInfo info;
/*
* Set up the blit information
*/
info.s_pixels = (Uint8 *) src->pixels + src->offset + (Uint16) srcrect->y * src->pitch + (Uint16) srcrect->x * src->format->BytesPerPixel;
info.s_width = srcrect->w;
info.s_height = srcrect->h;
info.s_skip = src->pitch - info.s_width * src->format->BytesPerPixel;
info.d_pixels = (Uint8 *) dst->pixels + dst->offset + (Uint16) dstrect->y * dst->pitch + (Uint16) dstrect->x * dst->format->BytesPerPixel;
info.d_width = dstrect->w;
info.d_height = dstrect->h;
info.d_skip = dst->pitch - info.d_width * dst->format->BytesPerPixel;
info.aux_data = NULL;
info.src = src->format;
info.table = NULL;
info.dst = dst->format;
/*
* Run the actual software blitter
*/
SDL_gfxBlitBlitterRGBA(&info);
}
return (0);
}
int SDL_gfxBlitRGBA(SDL_Surface * src, SDL_Rect * srcrect, SDL_Surface * dst, SDL_Rect * dstrect)
{
SDL_Rect sr, dr;
int srcx, srcy, w, h;
/*
* Make sure the surfaces aren't locked
*/
if (!src || !dst) {
SDL_SetError("SDL_UpperBlit: passed a NULL surface");
return (-1);
}
if (src->locked || dst->locked) {
SDL_SetError("Surfaces must not be locked during blit");
return (-1);
}
/*
* If the destination rectangle is NULL, use the entire dest surface
*/
if (dstrect == NULL) {
dr.x = dr.y = 0;
dr.w = dst->w;
dr.h = dst->h;
} else {
dr = *dstrect;
}
/*
* Clip the source rectangle to the source surface
*/
if (srcrect) {
int maxw, maxh;
srcx = srcrect->x;
w = srcrect->w;
if (srcx < 0) {
w += srcx;
dr.x -= srcx;
srcx = 0;
}
maxw = src->w - srcx;
if (maxw < w)
w = maxw;
srcy = srcrect->y;
h = srcrect->h;
if (srcy < 0) {
h += srcy;
dr.y -= srcy;
srcy = 0;
}
maxh = src->h - srcy;
if (maxh < h)
h = maxh;
} else {
srcx = srcy = 0;
w = src->w;
h = src->h;
}
/*
* Clip the destination rectangle against the clip rectangle
*/
{
SDL_Rect *clip = &dst->clip_rect;
int dx, dy;
dx = clip->x - dr.x;
if (dx > 0) {
w -= dx;
dr.x += dx;
srcx += dx;
}
dx = dr.x + w - clip->x - clip->w;
if (dx > 0)
w -= dx;
dy = clip->y - dr.y;
if (dy > 0) {
h -= dy;
dr.y += dy;
srcy += dy;
}
dy = dr.y + h - clip->y - clip->h;
if (dy > 0)
h -= dy;
}
if (w > 0 && h > 0) {
sr.x = srcx;
sr.y = srcy;
sr.w = dr.w = w;
sr.h = dr.h = h;
return (SDL_gfxBlitRGBACall(src, &sr, dst, &dr));
}
return 0;
}
/* Helper function that sets the alpha channel in a 32bit surface */
int SDL_gfxSetAlpha(SDL_Surface *src, Uint8 a)
{
#if SDL_BYTEORDER == SDL_BIG_ENDIAN
Uint16 alpha_offset = 0;
#else
Uint16 alpha_offset = 3;
#endif
Uint16 i, j;
/* Check if we have a 32bit surface */
if ( (src) && (src->format) && (src->format->BytesPerPixel==4) ) {
/* Lock and process */
if ( SDL_LockSurface(src) == 0 ) {
Uint8 *pixels = (Uint8 *)src->pixels;
Uint16 row_skip = (src->pitch - (4*src->w));
pixels += alpha_offset;
for ( i=0; i<src->h; i++ ) {
for ( j=0; j<src->w; j++ ) {
*pixels = a;
pixels += 4;
}
pixels += row_skip;
}
SDL_UnlockSurface(src);
}
return 1;
} else {
return 0;
}
}