adding HERITAGE

This commit is contained in:
Koz Ross 2015-04-18 12:53:35 +12:00
parent 7a837f2cd4
commit 4abe75692b

View file

@ -57,6 +57,7 @@ These are full-blown game engines.
* [GNU FreeDink][47] - Implemented in C++. [GNU GPLv3][23].
* [Godot][51] - Implemented in C++. Has [its own scripting language][52]. [Expat][11].
* [Helm][83] - Implemented in Haskell. [Expat][11].
* [HERITAGE][123] - Implemented in ECMAScript. Designed for text adventure games. [GNU GPLv3][23].
* [Horde3D][115] - Implemented in C++. [EPLv1][116].
* [Irrlicht][43] - Implemented in C++. Has a [range of bindings][44]. [zlib][45].
* [LambdaHack][84] - Implemented in Haskell, Designed for roguelikes. [3-clause BSD][29].
@ -316,3 +317,4 @@ This is a catch-all category for things that don't fit anywhere else.
[120]: http://polycode.org/
[121]: https://springrts.com/
[122]: https://urho3d.github.io/
[123]: https://notabug.org/SylvieLorxu/HERITAGE