Adding JMonkey
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@ -60,6 +60,7 @@ These are full-blown game engines.
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* [HERITAGE][123] - Implemented in ECMAScript. Designed for text adventure games. [GNU GPLv3][23].
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* [Horde3D][115] - Implemented in C++. [EPLv1][116].
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* [Irrlicht][43] - Implemented in C++. Has a [range of bindings][44]. [zlib][45].
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* [JMonkey][140] - Implemented in Java. [3-clause BSD][29].
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* [LambdaHack][84] - Implemented in Haskell, Designed for roguelikes. [3-clause BSD][29].
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* [lycheejs][89] - Implemented in ECMAScript. Designed for construction of HTML5 or native SDL games. [Expat][11].
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* [Ogre3D][41] - Implemented in C++. Has a [range of bindings][42]. [Expat][11].
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@ -363,3 +364,4 @@ This is a catch-all category for things that don't fit anywhere else.
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[137]: http://www.pawfal.org/fluxus/
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[138]: http://geuz.org/gmsh/
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[139]: http://hme.sourceforge.net/
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[140]: http://jmonkeyengine.org/
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