7.6 KiB
[56/79]
[70%]
- Debug output
- DOT output
- LaTeX output
- RTF output
- HTML output
- Split out template hanlding into separate class from output
- Inject Output dependencies
- Save section-number mapping and reuse automatically
- Add support for custom document templates.
- Add section links in LaTeX output.
- Prettier LaTeX output
- Parse wiki-style tags used to mark up sections
- New text formatting style for section references
- Inventory pick up items
- Codewords set
- Check if has inventory item
- Check if has codeword
- Remove item from inventory (forced by instructions)
- Enable link if not having an item
- Enable link if not having a codeword
- Make sure dropped items can not be picked up again
- Fix problem with map file from other book sometimes crashing formatter
- Keys from formatted book should be added to map file, not replace it
- Make inventory and codewords generic
- Otherwise/else handling for has.
- Redesign otherwise/else to use xor tag on section reference.
- Disable all links after finding an auto link (that is enabled).
- Default templates. (templates/default?)
- Book option to set title
- Book option to set author
- Book option to set max section number to use
- Quote strings to not break formatting.
- Include other templates from a template.
- Template for book introduction (including rules etc)
- Inserting images
- HTML hide intro sections with link to display again
- Only accept specific characters in section names
- Random pick of link to follow from a section.
- Possibility to make predictable random numbers and shuffling for testing
- Test generate examples and compare to expected output in all formats
- Unit tests (finally…)
- Save game (ie player) state
- Load game (ie player) state
- Flag to select what tag(s) to include (eg for demo/preview/short…)
- Counters (life, money, whatever) create and set
- Counters increase/decrease
- Counters check
- Make sure HTML output works with javascript disabled
- Make sure counters start at 0 (not 1).
- Remove the counter names from counter-tags output (and templates).
- Buy (optionally decrease a counter to add something to a collection)
- Add text template used for outputting non-tagged (plain) text.
- Named references, when that style is wanted (especially for HTML).
- Seems to be a bug in rtf template, inserting image filename.
- Javascript tests running in nodejs (no GUI)
- Make debug output more useful with a stricter format easy to parse.
- Trade decrease one counter to increase another counter.
- Pick a specific number of things from those found in a(n intro) section
- Subtract from counter when following link (implies has at least that)
- Add keyword when following link
- Use points to buy values for counters
- Tag to indicate HTML counter not to be visible outside of one section.
- Combat
- Some way to insert character sheet in book introduction
- Some way to insert optional dice at bottom of pages for LaTeX
- Some way to insert optional random numbers table at end of book
- Defensive removal of any weird unicode not handled by quoting.
- Somewhat user-friendly error messages
- More formatting possibilities in sections
- Document Gamebook format
- HTML with javascript active, do not make new URLs (that break history)
- Javascript GUI tests running in a browser
- HTML CSS
- Higher level text-language for Gamebooks
- BGG forum output (.bgg)
- Verify gamebook
- Add json output file containing sections, counters, collections etc.
- Sell (optionally increase a counter to drop something from a collection)
- Dummy and fake sections (handle properly when verifying)
TODO
[56/79]
[70%]
DONE Debug output
DONE DOT output
DONE LaTeX output
DONE RTF output
DONE HTML output
DONE Split out template hanlding into separate class from output
DONE Inject Output dependencies
DONE Save section-number mapping and reuse automatically
DONE Add support for custom document templates.
Fixed names and/or command-line options.
DONE Add section links in LaTeX output.
DONE Prettier LaTeX output
Look at how some existing gamebooks are formatted.
DONE Parse wiki-style tags used to mark up sections
DONE New text formatting style for section references
DONE Inventory pick up items
DONE Codewords set
DONE Check if has inventory item
DONE Check if has codeword
DONE Remove item from inventory (forced by instructions)
DONE Enable link if not having an item
DONE Enable link if not having a codeword
DONE Make sure dropped items can not be picked up again
DONE Fix problem with map file from other book sometimes crashing formatter
DONE Keys from formatted book should be added to map file, not replace it
DONE Make inventory and codewords generic
They are the same, sort of, and it might be good to be able to add other similar entities as well, like skills or spells or whatever.
DONE Otherwise/else handling for has.
DONE Redesign otherwise/else to use xor tag on section reference.
DONE Disable all links after finding an auto link (that is enabled).
DONE Default templates. (templates/default?)
DONE Book option to set title
DONE Book option to set author
DONE Book option to set max section number to use
DONE Quote strings to not break formatting.
DONE Include other templates from a template.
DONE Template for book introduction (including rules etc)
Sections with some markup (has number 0?) are added as chapters of introduction, otherwise formatted identical to other sections.
DONE Inserting images
DONE HTML hide intro sections with link to display again
DONE Only accept specific characters in section names
eg [a-z][a-z_0-9]+
DONE Random pick of link to follow from a section.
DONE Possibility to make predictable random numbers and shuffling for testing
DONE Test generate examples and compare to expected output in all formats
DONE Unit tests (finally…)
DONE Save game (ie player) state
DONE Load game (ie player) state
DONE Flag to select what tag(s) to include (eg for demo/preview/short…)
Allow sections with same name as long as only one is included. Add book config for what section to use for references to excluded sections (eg links to outside of demo version can lead to section explaining that)
DONE Counters (life, money, whatever) create and set
count tag to declare new counter, text in tag is display name optional argument sets the starting value of the tag display somewhere on page (in HTML output)
DONE Counters increase/decrease
DONE Counters check
DONE Make sure HTML output works with javascript disabled
and in inferior browsers
DONE Make sure counters start at 0 (not 1).
DONE Remove the counter names from counter-tags output (and templates).
DONE Buy (optionally decrease a counter to add something to a collection)
buy tag to specify what can be bought, eg [buy item]sword[/buy] followed by cost tag to specify what it will cost, eg [cost gold]3[/cost] Implemented by adding cost to the old found tag (put cost tag after it). Might reconsider and make explicit buy tag for clarity?
DONE Add text template used for outputting non-tagged (plain) text.
DONE Named references, when that style is wanted (especially for HTML).
DONE Seems to be a bug in rtf template, inserting image filename.
DONE Javascript tests running in nodejs (no GUI)
The big scripts in html templates are split out into separate files already (script.html and endscript.html). It should be possible to test those from nodejs?
DONE Make debug output more useful with a stricter format easy to parse.
Will be taken care of when implementing JSON output.
TODO Trade decrease one counter to increase another counter.
TODO Pick a specific number of things from those found in a(n intro) section
Used to pick up one or more of something found, or before starting. Create counter and set to how many are allowed to be picked. Add buy (and cost) tags for what can be taken. Need to make sure it is rendered in a good way (might need more tags). Set max of the counter used to 0 and never allow navigation while some counter is above its max. Without setting the max player can decide to pick up fewer (or none) which might of course also be ok at times. This will also work for picking eg starting skills.
TODO Subtract from counter when following link (implies has at least that)
This is the cost tag again, when it immediately follows a reference.
TODO Add keyword when following link
This is a new tag that follows a reference similar to a cost tag.
TODO Use points to buy values for counters
Eg to buy starting values for some attributes in introsection. Create a counter in that introsection, set to some value. Use cost tag following inc tag to set price for increasing a counter. Set max for points to 0. Do not allow navigation until all points are spent (ie never allows following links while a counter is above its max value). The same mechanism can of course be used in-game at any section to allow the player to buy increases in different counters.
TODO Tag to indicate HTML counter not to be visible outside of one section.
TODO Combat
Tag to mark up the link to use to trigger next round. Tag to mark up the enemy and its values. Fixed set of combat abilities handled by javascript (some way to configure ability names, but in that case javascript for combat, in a separate file, must be overridden)
TODO Some way to insert character sheet in book introduction
TODO Some way to insert optional dice at bottom of pages for LaTeX
TODO Some way to insert optional random numbers table at end of book
TODO Defensive removal of any weird unicode not handled by quoting.
TODO Somewhat user-friendly error messages
TODO More formatting possibilities in sections
Look at existing gamebooks to get ideas.
TODO Document Gamebook format
- Basic gamebook (static, nothing about magic needed for dynamic; tutorial)
- Advanced (more complex layout options, but still static)
- Dynamic (markup needed to make playable (HTML) version)
- Standard output formats reference
- Customization (make new output formats or override existing)
TODO HTML with javascript active, do not make new URLs (that break history)
TODO Javascript GUI tests running in a browser
Preferably headless (in nodejs?). Run tests on gamebook html example(s). Work on laptop stashed as zombietest (using zombietest obviously).
TODO HTML CSS
TODO Higher level text-language for Gamebooks
TODO BGG forum output (.bgg)
TODO Verify gamebook
TODO Add json output file containing sections, counters, collections etc.
This output format down-prioed because requires some changes to handle new-lines. All previously supported formats handles new-lines in text without problems, JSON do not. New-lines are added in ways that can currently not be affected by quoting functions.
TODO Sell (optionally increase a counter to drop something from a collection)
sell tag to specify what can be bought, eg [sell item]sword[/sell] followed by cost tag to specify what it will cost, eg [cost gold]2[/cost] Might want to wait with this and add normal drop function first?