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93 lines
1.7 KiB
Plaintext
93 lines
1.7 KiB
Plaintext
{\rtf1\ansi\ansicpg1252\cocoartf1038\cocoasubrtf360
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{\fonttbl\f0\fswiss\fcharset0 Helvetica;}
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{\colortbl;\red255\green255\blue255;}
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\paperw11900\paperh16840\margl1440\margr1440\vieww14140\viewh14860\viewkind0
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\pard\tx566\tx1133\tx1700\tx2267\tx2834\tx3401\tx3968\tx4535\tx5102\tx5669\tx6236\tx6803\ql\qnatural\pardirnatural
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\f0\b\fs24 \cf0
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\b \qc Format
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\b0\
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\
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\b \qc Introduction
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\b0\
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\ql Adding an introduction to the gamebook here. This will create a section, but it will not be shuffled nor numbered with the gamebook sections below. \
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\
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\
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\b \qc Another Heading
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\b0\
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\ql This starts another non-shuffled section. (A footnote in Another Heading.)
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\
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\
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\b Adventure begins in section 1.
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\b0\
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\
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\b \qc 1
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\b0\
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\ql This examples tests gamebook formatting, not so much game mechanics or references. Currently there is nothing here really. This section contains some tricky characters to quote, like \} and \{ and " and ' and \\. HTML will probably not like <div> or &boom;. You can make named references like this (
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\b 6
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\b0
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)
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(just happens to be exactly the same syntax as in emacs org-mode btw). This book also includes a format-specific section (
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\b 4
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\b0
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)
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. There should be an image below as well. If something broke, turn to \b 2
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\b0
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, otherwise turn to \b 3
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\b0
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. (Good footnote.)
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\
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\
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\b \qc 2
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\b0\
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\ql Bad. \
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\
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\b \qc 3
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\b0\
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\ql Good! \
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\
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\b \qc 4
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\b0\
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\ql This is the format-specific section for no other formats. Now you lose (
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\b 2
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\b0
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)
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. \
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\
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\b \qc 5
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\b0\
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\ql Very good. You win (
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\b 3
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\b0
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)
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. (Win footnote.)
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\
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\
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\b \qc 6
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\b0\
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\ql This is where you should end up when you follow the named reference from the starting section. From here you can go to the second named section (
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\b 5
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\b0
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)
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or to the good end (
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\b 3
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\b0
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)
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. \
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\
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}
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