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gamebookformat/expected/format.rtf

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{\rtf1\ansi\ansicpg1252\cocoartf1038\cocoasubrtf360
{\fonttbl\f0\fswiss\fcharset0 Helvetica;}
{\colortbl;\red255\green255\blue255;}
\paperw11900\paperh16840\margl1440\margr1440\vieww14140\viewh14860\viewkind0
\pard\tx566\tx1133\tx1700\tx2267\tx2834\tx3401\tx3968\tx4535\tx5102\tx5669\tx6236\tx6803\ql\qnatural\pardirnatural
\f0\b\fs24 \cf0
\b \qc Format
\b0\
\
\b \qc Introduction
\b0\
\ql Adding an introduction to the gamebook here. This will create a section, but it will not be shuffled nor numbered with the gamebook sections below. \
\
\
\b \qc Another Heading
\b0\
\ql This starts another non-shuffled section. (A footnote in Another Heading.)
\
\
\b Adventure begins in section 1.
\b0\
\
\b \qc 1
\b0\
\ql This examples tests gamebook formatting, not so much game mechanics or references. Currently there is nothing here really. This section contains some tricky characters to quote, like \} and \{ and " and ' and \\. HTML will probably not like <div> or &boom;. You can make named references like this (
\b 6
\b0
)
(just happens to be exactly the same syntax as in emacs org-mode btw). This book also includes a format-specific section (
\b 4
\b0
)
. There should be an image below as well. If something broke, turn to \b 2
\b0
, otherwise turn to \b 3
\b0
. (Good footnote.)
\
\
\b \qc 2
\b0\
\ql Bad. \
\
\b \qc 3
\b0\
\ql Good! \
\
\b \qc 4
\b0\
\ql This is the format-specific section for no other formats. Now you lose (
\b 2
\b0
)
. \
\
\b \qc 5
\b0\
\ql Very good. You win (
\b 3
\b0
)
. (Win footnote.)
\
\
\b \qc 6
\b0\
\ql This is where you should end up when you follow the named reference from the starting section. From here you can go to the second named section (
\b 5
\b0
)
or to the good end (
\b 3
\b0
)
. \
\
}