steed/stead/sprites.lua

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require "theme"
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stead.font_load = font_load
stead.font_free = font_free
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stead.font_scaled_size = font_scaled_size
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stead.sprite_alpha = sprite_alpha
stead.sprite_dup = sprite_dup
stead.sprite_scale = sprite_scale
stead.sprite_rotate = sprite_rotate
stead.sprite_text = sprite_text
stead.sprite_text_size = sprite_text_size
stead.sprite_draw = sprite_draw
stead.sprite_copy = sprite_copy
stead.sprite_fill = sprite_fill
stead.sprite_load = sprite_load
stead.sprite_free = sprite_free
stead.sprite_size = sprite_size
stead.sprites_free = sprites_free
sprite = {
nam = 'sprites';
object_type = true;
system_type = true;
screen = function(s)
if theme.get 'scr.gfx.mode' ~= 'direct' then
return
end
return 'screen'
end;
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font_scaled_size = function(size)
return stead.font_scaled_size(size);
end;
font = function(font, size)
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return stead.font_load(font, size);
end;
free_font = function(font)
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return stead.font_free(key);
end;
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font_height = function(font)
local w,h = stead.sprite_text_size(font)
return h
end;
alpha = function(name, alpha)
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return stead.sprite_alpha(name, alpha);
end;
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dup = function(name)
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return stead.sprite_dup(name);
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end;
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scale = function(name, xs, ys)
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return stead.sprite_scale(name, xs, ys);
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end;
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rotate = function(name, angle)
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return stead.sprite_rotate(name, angle);
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end;
text = function(font, text, col, style)
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return stead.sprite_text(font, text, col, style);
end;
size = function(spr)
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return stead.sprite_size(spr);
end;
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text_size = function(fnt, spr)
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return stead.sprite_text_size(fnt, spr);
end;
draw = function(s, fx, fy, fw, fh, d, x, y, alpha)
if d == nil and x == nil and y == nil then
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return stead.sprite_draw(s, 0, 0, -1, -1, fx, fy, fw, fh);
end
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return stead.sprite_draw(s, fx, fy, fw, fh, d, x, y, alpha);
end;
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copy = function(s, fx, fy, fw, fh, d, x, y, alpha)
if d == nil and x == nil and y == nil then
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return stead.sprite_copy(s, 0, 0, -1, -1, fx, fy, fw, fh);
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end
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return stead.sprite_copy(s, fx, fy, fw, fh, d, x, y, alpha);
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end;
fill = function(d, x, y, w, h, col)
if h == nil and col == nil then
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return stead.sprite_fill(d, 0, 0, -1, -1, x);
end
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return stead.sprite_fill(d, x, y, w, h, col);
end;
load = function(fname)
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return stead.sprite_load(fname);
end;
free = function(key)
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return stead.sprite_free(key);
end;
}
stead.module_init(function()
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stead.sprites_free();
end)