SDL 1.3.0 workaround
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@ -3647,7 +3647,7 @@ static void update_gfx(void *aux)
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gfx_draw(img2, 0, 0);
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gfx_free_image(img2);
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}
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}
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} while(0);
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#else
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gfx_set_alpha(img, (255 * (fade_step_nr + 1)) / ALPHA_STEPS);
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gfx_draw(fade_bg, 0, 0);
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