SDL 1.3.0 workaround
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@ -1158,7 +1158,7 @@ void game_menu_box_width(int show, const char *txt, int width)
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menu = img2;
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menu = img2;
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}
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}
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} while(0);
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} while(0);
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#esle
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#else
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gfx_set_alpha(menu, game_theme.menu_alpha);
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gfx_set_alpha(menu, game_theme.menu_alpha);
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#endif
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#endif
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x = (game_theme.w - w)/2;
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x = (game_theme.w - w)/2;
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