no mouse logic, we are on wrong path

This commit is contained in:
p.kosyh 2010-03-11 07:41:01 +00:00
parent 26f128f251
commit fa54df42c3

View file

@ -230,28 +230,8 @@ enum {
el_max,
};
static const char *el_names[] = {
"none",
"none",
"title",
"scene",
"inv",
"scene",
"up",
"down",
"iup",
"idown",
"pic",
"menu",
};
struct el objs[el_max];
const char *el_name(int i)
{
return el_names[objs[i].id];
}
void el_set(int i, int t, int x, int y, void *p)
{
objs[i].id = i;
@ -2270,9 +2250,6 @@ static int game_input(int down, const char *key, int x, int y, int mb)
else {
int px = -1;
int py = -1;
// struct el *el = look_obj(x, y);
// if (el)
// fprintf(stderr,"%s\n", el_name(el->id));
game_pic_coord(x, y, &px, &py); /* got picture coord */
if (game_bg_coord(x, y, &x, &y)) /* no click on bg */
return -1;