awesome-gamedev/wall-of-shame.md
2015-08-21 01:58:25 +10:00

36 lines
1.6 KiB
Markdown

# Wall of Shame #
This is a list of everything that did *not* make the list, or made the list and got cut. It is divided into two categories - one is stuff that *seems* free, but actually has severe nonfree dependencies, while the other is simply not clearly indicated one way or the other.
If you find anything on awesome-gamedev that should be put on the Wall of Shame, please let me know!
This is released under the GNU Free Documentation License - its text is provided in the LICENSE file.
Pretends to be free, but isn't
==============================
* Bridges - only works on a proprietary platform.
* Bfxr - relies on a proprietary language.
* Canabalt - only works on a proprietary platform.
* Citrus - relies on a proprietary language.
* Codename Lumberjack - relies on a proprietary language.
* Dash - relies on a proprietary compiler.
* Ejecta - only works on a proprietary platform.
* EKG Runner - depends on a nonfree library.
* Ending - relies on a proprietary language.
* Farseer - depends on nonfree build tools.
* FlashPunk - relies on a proprietary language.
* Flixel - relies on a proprietary language.
* GenesisEngine - relies on a proprietary build system and OS.
* Grit - depends on libCG.
* Hotfix - depends on a proprietary engine.
* PuzzleDash - depends on a proprietary compiler.
* Sandbox Maker - based on free software, says it's 'open source', uses nonfree license.
* Starling - relies on a proprietary language.
* MightyEditor - says it's 'open source', uses nonfree license.
Unclear
=======
* Jitter - claims to be free, no clear licensing terms found, built for .NET (which doesn't hold much hope).